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Psychosocial Factors Linked to Online Gaming

Differences Between Current Gamers, Non-current Gamers and Non-gamers

Bibliographic Data

ID13670934
AuthorsJúlia Gisbert-Pérez (0000-0002-1280-9312, Universitat de València), Elena Cejalvo (0000-0002-2393-6499, Universitat de València), Manuel Marti-Vilar (0000-0002-3305-2996, Universitat de València), Laura Badenes-Ribera (0000-0002-4706-690X, Universitat de València, corresponding author)
Year2025
Pages332941251351231-332941251351231
Publication date2025-06-16
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePsychological Reports (JOURNAL)
Journal identifiersISSN: 0033-2941 • E-ISSN: 1558-691X
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/00332941251351231
PMID40523120
OpenAlexW4411337076
LanguageEN
References cited51

The rise of gaming and gaming-related problems has led to an interest in finding differences between gamers and non-gamers. The present study investigates whether there are differences in psychological variables (prosociality, emotional intelligence, social support, and mental health) between current gamers, non-current gamers, and non-gamers. For this purpose, a quantitative study was conducted with a convenience sample of Spanish university students ( N = 798, Mean age = 21.48, SD age = 5.01). One-way ANOVAs and MANOVAs were performed to compare the psychological variables between the three groups. Additionally, a binomial logistic regression was conducted with statistically significant variables to identify the most relevant predictors of gaming onset. Results indicated statistically significant differences in sex, prosociality, the appraisal of others' emotions component of emotional intelligence, general social support, and family social support between the three groups. The results of the binomial logistic regression indicated that male sex and having lower levels of prosociality were associated with a higher probability of gaming. These results may imply that there are baseline differences in those who start gaming. Addressing these differences may be key in the prevention of gaming disorder

Binomial regression · Developmental psychology · Logistic regression · Psychiatry · Psychosocial · Regression analysis · Social support · Child Development and Digital Technology · Clinical Psychology · Impact of Technology on Adolescents · Medicine · Psychological and Temporal Perspectives Research · Psychology · Social Psychology

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