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Application of Mobile-Based Games in The Rehabilitation of Stroke Survivors

Bibliographic Data

ID21629731
AuthorsNarges Norouzkhani (0000-0001-9734-9126, Mashhad University of Medical Sciences), Mahsa Hamednia (Mashhad University of Medical Sciences), Shokoufeh Aalaei (0000-0001-5295-9027, Mashhad University of Medical Sciences, corresponding author)
Year2023
Volume54
Issue2
Pages184-208
Publication date2023-04-01
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/10468781231158048
OpenAlexW4321367215
LanguageEN
References cited112

Background Stroke, as a cerebral vascular accident, leads to brain injury which is characterized by interrupted blood flow. Indeed, impairments in the face, arms, and speech are usual symptoms of a stroke. A variety of disorders emerges after stroke, specific rehabilitation programs are used to restore the lost functions and improve the health status of the patient, mainly if they are applied early. In this study, we tried to present a comprehensive appraisal of recent findings and innovations in mobile games intended for the rehabilitation of stroke survivors. Methods Using keywords of interest including rehabilitation, stroke, mobile/computer, and application/game, a thorough search was performed in PubMed, Scopus, and Embase. Retrieved papers were scrutinized based on predefined inclusion and exclusion criteria. Results Unfortunately, due to the limitations in the resources and facilities, early rehabilitation is not feasible in most cases. However, mobile technology is a promising avenue to address this hurdle, substantiating in the early rehabilitation practices in stroke patients. Mobile games hopefully brings a bunch of valuable outcomes and benefits, such as innovation, low-cost, and exciting approaches, both in clinical and home settings. Indeed, mobile devices save time, which could be spent to improve fine motor functions, leading to the acceleration of treatment for patients who are at home after discharge from hospitals. Conclusion Acceptable motor improvement, visual perception, cognition, quality of life, satisfaction, and preferences of the patients are essential factors that should be considered in the design of these applications. It was shown that conventional strategies combined with such modern computer-based technologies might have synergistic effects on restoring the lost skills in stroke patients

Mobile device · Mobile technology · Perception · Physical medicine and rehabilitation · Physical therapy · Acute Ischemic Stroke Management · Botulinum Toxin and Related Neurological Disorders · Computer Science · Engineering · Medicine · Nursing · Psychology · Stroke Rehabilitation and Recovery · Rehabilitation

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