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Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education

An Innovative Hybrid System for Clinical Training

Bibliographic Data

ID21629957
AuthorsOmamah Almousa (0000-0002-5268-1843, McMaster University, corresponding author), Ruby Zhang (Centre for Digital Media, Vancouver, Canada.), Meghan Dimma (Centre for Digital Media, Vancouver, Canada.), Jieming Yao (Centre for Digital Media, Vancouver, Canada.), Arden Allen (University of British Columbia, Vancouver, Canada.), A M Hirsch Allen (University of British Columbia), Leo Chen (0000-0002-4426-0803, Centre for Digital Media, Vancouver, Canada.), Parastou Heidari (Centre for Digital Media, Vancouver, Canada.), Karim Qayumi (0000-0002-5988-2832, University of British Columbia)
Year2021
Volume52
Issue5
Pages614-634
Publication date2021-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/10468781211008258
OpenAlexW3158696610
LanguageEN
Citations received1
References cited12

Objective. Although simulation-based medical education is fundamental for acquisition and maintenance of knowledge and skills; simulators are often located in urban centers and they are not easily accessible due to cost, time, and geographic constraints. Our objective is to develop a proof-of-concept innovative prototype using virtual reality (VR) technology for clinical tele simulation training to facilitate access and global academic collaborations. Methodology. Our project is a VR-based system using Oculus Quest as a standalone, portable, and wireless head-mounted device, along with a digital platform to deliver immersive clinical simulation sessions. Instructor’s control panel (ICP) application is designed to create VR-clinical scenarios remotely, live-stream sessions, communicate with learners and control VR-clinical training in real-time. Results. The Virtual Clinical Simulation (VCS) system offers realistic clinical training in virtual space that mimics hospital environments. Those VR clinical scenarios are customizable to suit the need, with high-fidelity lifelike characters designed to deliver interactive and immersive learning experience. The real-time connection and live-stream between ICP and VR-training system enables interactive academic learning and facilitates access to tele simulation training. Conclusions. VCS system provides innovative solutions to major challenges associated with conventional simulation training such as access, cost, personnel, and curriculum. VCS facilitates the delivery of academic and interactive clinical training that is similar to real-life settings. Tele-clinical simulation systems like VCS facilitate necessary academic-community partnerships, as well as global education network between resource-rich and low-income countries

Curriculum · Fidelity · Human–computer interaction · Instructional simulation · Medical simulation · Multimedia · Simulation · Virtual reality · Computer Science · Simulation-Based Education in Healthcare · Surgical Simulation and Training · Virtual Reality Applications and Impacts

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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