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Karim Qayumi

Biographic Data

ID9661273
NAMEKarim Qayumi
GIVEN NAMESKarim
FAMILY NAMEQayumi
SIGNATUREQAYUMI K
AFFILIATIONSUniversity of British Columbia
ORCID0000-0002-5988-2832
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Unleashing the potential of education

    Open Access•Mohsen Masoumian Hosseini, Karim Qayumi et al.•ARTICLE•Discover Education•2026

    The transition from traditional education to technology-enhanced learning has revolutionized medical education, emphasizing the role of feedback mechanisms supported by smart tools. This scoping review article aims to look at the aspects of educational feedback from the technological side to explore how to improve medical student learning. A scoping review was conducted following PRISMA-ScR guidelines, searching PubMed, Medline, Scopus, Web of Sc…

  • Virtual 3D Simulation Technology for Interprofessional Team Training

    Open Access•Isabelle Rash, Kevin Shi et al.•ARTICLE•Simulation & Gaming•2024

    Background In the hospital, interprofessional team members must work collaboratively. That creates a gap in medical practice, particularly in a hectic emergency that may lead to medical errors, with associated ethical, legal, and financial consequences. Mannequin-based simulation can be a solution to bridge this gap in team training. While mannequin-based simulations are effective as a synchronous method, they are expensive, time and space-bound,…

  • Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education

    Open Access•Omamah Almousa, Ruby Zhang et al.•ARTICLE•Simulation & Gaming•2021

    Objective. Although simulation-based medical education is fundamental for acquisition and maintenance of knowledge and skills; simulators are often located in urban centers and they are not easily accessible due to cost, time, and geographic constraints. Our objective is to develop a proof-of-concept innovative prototype using virtual reality (VR) technology for clinical tele simulation training to facilitate access and global academic collaborat…

No prominent works on this page.

  • Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education

    Open Access•Omamah Almousa, Ruby Zhang et al.•ARTICLE•Simulation & Gaming•2021

    Objective. Although simulation-based medical education is fundamental for acquisition and maintenance of knowledge and skills; simulators are often located in urban centers and they are not easily accessible due to cost, time, and geographic constraints. Our objective is to develop a proof-of-concept innovative prototype using virtual reality (VR) technology for clinical tele simulation training to facilitate access and global academic collaborat…

  • Virtual 3D Simulation Technology for Interprofessional Team Training

    Open Access•Isabelle Rash, Kevin Shi et al.•ARTICLE•Simulation & Gaming•2024

    Background In the hospital, interprofessional team members must work collaboratively. That creates a gap in medical practice, particularly in a hectic emergency that may lead to medical errors, with associated ethical, legal, and financial consequences. Mannequin-based simulation can be a solution to bridge this gap in team training. While mannequin-based simulations are effective as a synchronous method, they are expensive, time and space-bound,…

  • Unleashing the potential of education

    Open Access•Mohsen Masoumian Hosseini, Karim Qayumi et al.•ARTICLE•Discover Education•2026

    The transition from traditional education to technology-enhanced learning has revolutionized medical education, emphasizing the role of feedback mechanisms supported by smart tools. This scoping review article aims to look at the aspects of educational feedback from the technological side to explore how to improve medical student learning. A scoping review was conducted following PRISMA-ScR guidelines, searching PubMed, Medline, Scopus, Web of Sc…

Simulation-Based Education in Healthcare (3 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Medical simulation (2 works) · Multimedia (2 works) · Simulation (2 works) · Surgical Simulation and Training (2 works) · Anatomy and Medical Technology (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · Attrition (1 work)

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