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Bridging the gap

Integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes

Bibliographic Data

ID21631372
AuthorsI-Jui Lee (0000-0002-9103-0955, National Taipei University of Technology, corresponding author), Yu‐Ting Lin (0000-0002-1920-3989, National Taipei University of Technology), Yu-Ting Lin (0000-0002-1045-1871, National Taipei University of Technology)
Year2025
Volume33
Issue1
Pages557-578
Publication date2025-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2024.2351178
OpenAlexW4396761494
LanguageEN
Citations received2
References cited26

Large-scale furniture production involves complex manufacturing processes and methods. However, Taiwanese schools face limitations in terms of space and equipment, restricting students from engaging in furniture prototype creation or small-batch production. As a result, students often struggle to grasp practical aspects of large-scale furniture production, leading to a partial understanding of manufacturing processes and methods. To bridge this gap, this study introduces Augmented Reality (AR) technology and miniaturized furniture production lines in a school’s woodshop. AR can be used to guide students through miniaturized production stages, emphasizing semi-automated furniture production features. Additionally, Virtual Reality (VR) technology is combined to provide an immersive experience of real-world, large-scale furniture production, allowing students to understand processing scenarios and conditions in facilities of other countries. In an experiment involving 30 first-year students, an experimental group (15 participants) received mixed AR and VR instruction, while a control group (15 participants) received traditional teaching methods. Findings reveal that AR and VR integration enhanced students’ comprehension of differences between the school workship and overseas large-scale furniture production facilities. This strategy improved their furniture production knowledge, and fostered adaptability to various production conditions and methods

Augmented reality · Business · Carpentry · GRASP · Human–computer interaction · Multimedia · Production line · Anatomy and Medical Technology · Augmented Reality Applications · Computer Science · Engineering · Virtual Reality Applications and Impacts · Marketing

  • Enhancing furniture production and process management knowledge in woodworking students using VR Cave technology and collaborative task allocation strategy

    I-Jui Lee, Nai-Chin Wan•Interactive Learning Environments•2026

  • Enhancing Craftsmanship

    Open Access•Diana Grüger, Kevin Krings et al.•Computer Supported Cooperative…•2025

  • Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production

    I-Jui Lee•Interactive Learning Environments•2023

Unique citing works2
Citations per year2
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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