Bridging the gap
Integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes
Bibliographic Data
| ID | 21631372 |
|---|---|
| Authors | I-Jui Lee (0000-0002-9103-0955, National Taipei University of Technology, corresponding author), Yu‐Ting Lin (0000-0002-1920-3989, National Taipei University of Technology), Yu-Ting Lin (0000-0002-1045-1871, National Taipei University of Technology) |
| Year | 2025 |
| Volume | 33 |
| Issue | 1 |
| Pages | 557-578 |
| Publication date | 2025-01-02 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2024.2351178 |
| OpenAlex | W4396761494 |
| Language | EN |
| Citations received | 2 |
| References cited | 26 |
Large-scale furniture production involves complex manufacturing processes and methods. However, Taiwanese schools face limitations in terms of space and equipment, restricting students from engaging in furniture prototype creation or small-batch production. As a result, students often struggle to grasp practical aspects of large-scale furniture production, leading to a partial understanding of manufacturing processes and methods. To bridge this gap, this study introduces Augmented Reality (AR) technology and miniaturized furniture production lines in a school’s woodshop. AR can be used to guide students through miniaturized production stages, emphasizing semi-automated furniture production features. Additionally, Virtual Reality (VR) technology is combined to provide an immersive experience of real-world, large-scale furniture production, allowing students to understand processing scenarios and conditions in facilities of other countries. In an experiment involving 30 first-year students, an experimental group (15 participants) received mixed AR and VR instruction, while a control group (15 participants) received traditional teaching methods. Findings reveal that AR and VR integration enhanced students’ comprehension of differences between the school workship and overseas large-scale furniture production facilities. This strategy improved their furniture production knowledge, and fostered adaptability to various production conditions and methods
Augmented reality · Business · Carpentry · GRASP · Human–computer interaction · Multimedia · Production line · Anatomy and Medical Technology · Augmented Reality Applications · Computer Science · Engineering · Virtual Reality Applications and Impacts · Marketing
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |