Oxref
Open XR for Education Framework
Bibliographic Data
| ID | 21729330 |
|---|---|
| Authors | Ishan Sudeera Abeywardena (0000-0002-5042-670X, University of Waterloo, corresponding author) |
| Year | 2023 |
| Volume | 24 |
| Issue | 3 |
| Pages | 185-206 |
| Publication date | 2023-09-06 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | The International Review of Research in Open and Distributed Learning (JOURNAL) |
| Journal identifiers | ISSN: 1492-3831 • E-ISSN: 1492-3831 |
| Publisher | Athabasca University Press (PUBLISHER • CA) |
| DOI | 10.19173/irrodl.v24i3.7109 |
| OpenAlex | W4386532932 |
| Language | EN |
| Citations received | 2 |
| References cited | 7 |
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education systems for the future. However, many of these investments remain isolated pilot projects which, while they attest to the potential of XR in education, are unlikely to be scaled up due to lack of sustainability and collaboration. Based on literature and empirical evidence, I have identified major barriers to the wider adoption of XR in education, including the lack of (a) open content, tools, and skills; (b) sound pedagogy and instructional design; and (c) scalability and sustainability. As a potential solution, I introduce the Open XR for Education Framework (OXREF), an empirical framework that proposes a holistic solution to XR object creation, implementation, and deployment, while covering pedagogical, technological, and policy perspectives. The contribution of the OXREF is its ability to build fit-for-purpose XR experiences in a scalable, sustainable, and collaborative manner while promoting openness, accessibility, equity, and reuse. The novelty of the proposed framework is its use of open educational resources (OER), open educational practices (OEP), as well as free and open-source software (FOSS) tools and platforms. Its cloud-based infrastructure and open licenses support viable operationalization strategies that can be implemented by educational institutions and governments
Affordance · Augmented reality · Cloud computing · Human–computer interaction · Knowledge management · Mixed reality · Open Education · Open Educational Resources · Operationalization · Political science · Sustainability · World Wide Web · Computer Science · Educational Games and Gamification · Online Learning and Analytics · Virtual Reality Applications and Impacts
What Is Design Thinking and Why Is It Important?
Evaluation of a Virtual Campus Adapted to Web-Based Virtual Reality Spaces
The evolution of sustainability models for Open Educational Resources
Preface to the special issue on Cross Reality (XR) and Immersive Learning Environments (ILE) in education
Defining Virtual Reality
The Influence of Internet Penetration on Poverty and Income Inequality
Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle
| Citations per year | 2 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |