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Believability in virtual reality

A proposal to study brand communication in metaverses

Bibliographic Data

ID21732735
AuthorsEduardo Zilles Borba (0000-0001-5755-2509, Universidade Federal do Rio Grande do Sul, corresponding author)
Year2023
Volume11
Issue2
Pages205283
Publication date2023-02-11
Open AccessYes
TypeARTICLE
VenueNovos Olhares (JOURNAL)
Journal identifiersISSN: 1516-5981 • E-ISSN: 2238-7714
PublisherUniversidade de Sao Paulo, Agencia USP de Gestao da Informacao Academica (AGUIA) (PUBLISHER)
DOI10.11606/issn.2238-7714.no.2022.205283
OpenAlexW4320913681
LanguageEN

The article presents a theoretical and empirical exercise to the possibilities of brand communication in virtual reality (VR), proposing an analysis/creation tool for emerging metaverse platforms, applied to the field of brand communication (immersive and 360-degree images, multisensoriality, first person perspective). Methodologically, this study uses an empirical approach, qualitatively evaluating an advertising piece in VR and highlighting the dimensions of believability that, in some way, affect brand communication. Results show three relevant dimensions: realism, interactivity, and engagement with the plot

Advertising · Art · Business · Empirical research · Epistemology · Human–computer interaction · Interactivity · Metaverse · Multimedia · Realism · Virtual reality · Visual arts · Communication · Computer Science · Mathematics · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence

Highly citedNo

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Open DOIOpen Access
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