Coding moves
Design and research of teaching computational thinking through dance choreography and virtual interactions
Bibliographic Data
| ID | 21743901 |
|---|---|
| Authors | Alison Leonard (0000-0001-5098-7139, Clemson University, corresponding author), Shaundra B Daily (Duke University, Durham, North Carolina, USA), Shaundra Daily (0000-0002-6612-2049, Duke University), Sophie Jörg (0000-0002-7910-8553, Clemson University), Sabarish V Babu (0000-0002-8348-0534, Clemson University) |
| Year | 2021 |
| Volume | 53 |
| Issue | 2 |
| Pages | 159-177 |
| Publication date | 2021-04-03 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Research on Technology in Education (JOURNAL) |
| Journal identifiers | ISSN: 1539-1523 • E-ISSN: 1945-0818 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/15391523.2020.1760754 |
| OpenAlex | W3032933427 |
| Language | EN |
| Citations received | 7 |
| References cited | 30 |
Over the past 7 years, we pioneered the development of a program blending dance choreography, computer programming, and a virtual environment to teach computational thinking, broadening pathways for more diverse students. We investigated the ways in which upper elementary and middle school students creating dance performances for virtual characters utilize embodied ways of thinking to engage with computational concepts, practices, and perspectives. Through quantitative and qualitative data analysis from five research contexts, we found that (a) students’ computational thinking abilities improved; (b) distinct relationships formed between social, embodied interactions and student engagement with the virtual platform; and (c) students shifted their mental models of who computer scientists are and what they do after our interventions
Art · Choreography · Computational Thinking · Dance · Dance education · Embodied cognition · Human–computer interaction · Mathematics education · Multimedia · Pedagogy · Sociology · Visual arts · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Teaching and Learning Programming · Artificial Intelligence
A systematic literature review of embodied cognition in k-12 STEM education
Mining and evolutionary trends of STEAM research topics based on the dynamic topic model
Coding choreography
Playfulness and social–emotional support as predictors of elementary students’ AI self-efficacy
Comparing the effects of unplugged activities and plugged activities on the development of students'computational thinking
The Effectiveness of Technology‐Supported Learning in Improving Students' Digital Literacy—A Meta‐Analysis of 56 Experimental and Quasi‐Experimental Studies
Artificial intelligence in dance education
| Citations per year | 3.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |