Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

From static images to virtual reality

How presentation mode shapes perceived essence and learning motivation

Bibliographic Data

ID21744038
AuthorsYi Zhu (0000-0001-6760-996X, Jingdezhen Ceramic Institute), Yidong Liu (0009-0004-3825-2518, Jianghan University), Xichen Feng (0009-0007-4162-5604, Hanyang University, corresponding author)
Year2026
Pages1-19
Publication date2026-02-26
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Research on Technology in Education (JOURNAL)
Journal identifiersISSN: 1539-1523 • E-ISSN: 1945-0818
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/15391523.2026.2631382
OpenAlexW7133940136
LanguageEN
References cited51

This study investigates whether different art presentation modes—static images versus virtual reality (VR)—shape students’ perception of the essence of artworks and subsequently influence their learning intention. Results show that VR presentation significantly enhances learning willingness compared with static images. VR’s immersive qualities also strengthen students’ perceived essence of the artwork, which further promotes their intention to learn. Psychological engagement plays an additional role by amplifying both the effect of presentation mode on learning intention and students’ ability to perceive essential content. Moreover, when students experience a stronger sense of meaningfulness, the positive impact of perceived essence on learning intention becomes even more pronounced

Educational technology · Electronic learning · Perception · Visualization · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes

  • Motivational Design for Learning and Performance

    Open Access•John Keller, John M Keller•Motivational Design for Learning…•2010

  • Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education

    Open Access•Zahira Merchant, Ernest T Goetz et al.•Computers & Education•2014

  • Immersive virtual reality serious games for evacuation training and research

    Open Access•Zhenan Feng, Vicente A González et al.•Computers & Education•2018

  • Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality

    Open Access•Guido Makransky, Richard E Mayer•Educational Psychology Review•2022

  • Theories of Motivation in Education

    Open Access•Detlef Urhahne, Lieke Wijnia•Educational Psychology Review•2023

  • Current status, opportunities and challenges of augmented reality in education

    Open Access•Hsin‐Kai Wu, Hsin-Kai Wu et al.•Computers & Education•2013

  • Move me, astonish me… delight my eyes and brain

    Open Access•Matthew Pelowski, Patrick S Markey et al.•Physics of Life Reviews•2017

  • The Cognitive Affective Model of Immersive Learning (Camil)

    Open Access•Guido Makransky, Gustav Bøg Petersen•Educational Psychology Review•2021

  • Psychological essentialism in children

    Open Access•A Gelman, S GELMAN•Trends in Cognitive Sciences•2004

  • “Same Same” But Different?

    Ulrika Hallberg, Ulrika E Hallberg et al.•European Psychologist•2006

  • Religion, Spirituality, and Health

    Open Access•Harold Koenig•ISRN Psychiatry•2012

  • Structural Equation Models with Unobservable Variables and Measurement Error

    Open Access•Claes Fornell, David F Larcker•Journal of Marketing Research•1981

  • Expectancy–Value Theory of Achievement Motivation

    Open Access•Allan Wigfield, Jacquelynne S Eccles•Contemporary Educational Psychology•2000

  • Authenticity and interest in virtual reality

    Open Access•Maximilian C Fink, Diana Sosa et al.•Frontiers in Education•2023

  • What Predicts Quality of Learners’ Study Efforts? Implicit Beliefs and Interest Are Related to Mastery Goals but Not to Use of Effective Study Strategies

    Open Access•Veronica X Yan, Lisi Wang•Frontiers in Education•2021

  • The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students

    Open Access•Cristobal Rodolfo Guerra-Tamez•Education Sciences•2023

  • A systematic review of immersive virtual reality applications for higher education

    Open Access•Jaziar Radianti, Tim A Majchrzak et al.•Computers & Education•2020

  • Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management

    Open Access•Yizhen Huang, Elise Richter et al.•British Journal of Educational…•2023

  • First principles of motivation to learn and e 3 ‐learning

    John Keller, John M Keller•Distance Education•2008

  • The Interrelationship Among Psychological Capital, Mindful Learning, and English Learning Engagement of University Students in Taiwan

    Open Access•Yi-Ti Lin•SAGE Open•2020

  • Exploring the Mediating Effect of Psychological Engagement on the Relationship between Child-to-Parent Violence and Violent Video Games

    Open Access•Ana Ruiz-Fernández, Mirian Junco-Guerrero et al.•International Journal of…•2021

  • Making sense of the meaning literature

    Crystal L Park•Psychological Bulletin•2010

  • Getting students engaged might not be enough

    Open Access•Elina Saeki, Matthew Quirk•Social Psychology of Education•2015

  • Essentialism and Folksociology

    Martin Kanovsky•Journal of Cognition and Culture•2007

  • Using virtual reality (VR) for teaching and learning in geography

    Open Access•Daniel Bos, Servel Miller et al.•Journal of Geography in Higher…•2021

  • Extended Review

    David Hartley•British Journal of Sociology of…•2007

Citation velocityhistorical
Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae