A study of high school students’ experiences and perceptions of prosocial immersive content
Bibliographic Data
| ID | 21765355 |
|---|---|
| Authors | Ma Isabel Rodríguez Fidalgo (0000-0001-5167-0272, Universidad de Salamanca), Adriana Paíno Ambrosio (0000-0003-3817-6071, Universidad de Salamanca), Begoña Ivars Nicolás (0000-0003-1127-0607, Universitat de Miguel Hernández d'Elx) |
| Year | 2024 |
| Volume | 18 |
| Issue | 4 |
| Publication date | 2024-12-26 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Observatorio (OBS (JOURNAL) |
| Journal identifiers | ISSN: 1646-5954 • E-ISSN: 1646-5954 |
| Publisher | Instituto Universitario de Lisboa (ISCTE-IUL) (PUBLISHER) |
| DOI | 10.15847/obsobs18420242462 |
| OpenAlex | W4405812618 |
| Language | EN |
| References cited | 9 |
Although it is still in its incipient stages, there appears to be an increasing interest in immersive learning content, which offers students innovative educational experiences due to its particular way of telling a story and its unique viewing devices. This study explores this new pedagogical scenario with the aim of analysing students’ experiences and perceptions related to the use of this type of content. The research involved the performance of a pre-test and post-test on a sample of 90 high school students aged from 15 to 17, in an effort to identify attitudinal changes after viewing immersive content (360o video) with VR headsets. The originality of this study lies in the fact that the specific immersive content used for the analysis takes a gender perspective on the scientific, social, cultural and political achievements of a group of women in the early 20th century. The main findings suggest that prosocial immersive learning content constitutes a valuable educational tool that makes acquiring new knowledge more attractive to students; however, no significant findings were observed in relation to the gender issue, as participant responses to the questions asked on this point tended towards the middle of the Likert scale used in the survey
Perception · Prosocial behavior · Diverse Approaches in Healthcare and Education Studies · Education and Learning Interventions · Education, Safety, and Science Studies · Mathematics · Neuroscience · Psychology · Social Psychology
Development and use of the ARCS model of instructional design
Uso de entornos de realidad virtual para la enseñanza de la Historia en educación primaria
VR content and its prosocial impact
Feelings of presence and perceived social support in social virtual reality platforms
To give or not to give
Research on prosocial screen and immersive media effects
Ciudadanía Digital
Gamification in Education
Scientific mapping to identify competencies required by industry 4.0
| Citation velocity | historical |
|---|---|
| Highly cited | No |