Fikcja interaktywności. Filmy partycypacyjne i ich ograniczenia
Bibliographic Data
| ID | 21781600 |
|---|---|
| Authors | F Jankowski (0000-0001-5178-2549, Jagiellonian University, corresponding author) |
| Year | 2020 |
| Issue | 24 |
| Pages | 45-55 |
| Publication date | 2020-10-20 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Panoptikum (JOURNAL) |
| Journal identifiers | ISSN: 1730-7775 |
| Publisher | Uniwersytet Gdanski (PUBLISHER) |
| DOI | 10.26881/pan.2020.24.01 |
| OpenAlex | W3200766806 |
| Language | EN |
This article aims to analyze critically a phenomenon described as “interactive films”, represented by Black Mirror: Bandersnatch. The author of the article, pointing out crucial problems with the interactivity of computer media as such, suggests the more pertinent name: “participatory films”. Tracing their history from the 1930s, through full-motion video games, to contemporary hybrids of three-dimensional digital games and film forms, the author shows their potentials and constraints. Thus, the author concludes that Bandersnatch is not an innovative phenomenon but an anachronistic continuation of the participatory films’ up-to-date achievements
Aesthetics · Anachronism · Art · Citizen journalism · Epistemology · Interactivity · Multimedia · Phenomenon · Political science · Sociology · Visual arts · World Wide Web · Computer Science · Digital Games and Media · Education and Cultural Studies · Intellectual Property Rights and Media · Law · Philosophy
| Citation velocity | historical |
|---|---|
| Highly cited | No |