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Fikcja interaktywności. Filmy partycypacyjne i ich ograniczenia

Bibliographic Data

ID21781600
AuthorsF Jankowski (0000-0001-5178-2549, Jagiellonian University, corresponding author)
Year2020
Issue24
Pages45-55
Publication date2020-10-20
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePanoptikum (JOURNAL)
Journal identifiersISSN: 1730-7775
PublisherUniwersytet Gdanski (PUBLISHER)
DOI10.26881/pan.2020.24.01
OpenAlexW3200766806
LanguageEN

This article aims to analyze critically a phenomenon described as “interac­tive films”, represented by Black Mirror: Bandersnatch. The author of the article, pointing out crucial problems with the interactivity of computer media as such, suggests the more pertinent name: “participatory films”. Tracing their history from the 1930s, through full-motion video games, to contemporary hybrids of three-dimensional digital games and film forms, the author shows their poten­tials and constraints. Thus, the author concludes that Bandersnatch is not an innovative phenomenon but an anachronistic continuation of the participatory films’ up-to-date achievements

Aesthetics · Anachronism · Art · Citizen journalism · Epistemology · Interactivity · Multimedia · Phenomenon · Political science · Sociology · Visual arts · World Wide Web · Computer Science · Digital Games and Media · Education and Cultural Studies · Intellectual Property Rights and Media · Law · Philosophy

Citation velocityhistorical
Highly citedNo

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