Shared screens, shared lives
Theorizing screencapture as method in a postdigital age
Bibliographic Data
| ID | 21785484 |
|---|---|
| Authors | Amy Stornaiuolo (0000-0003-0633-7117, California University of Pennsylvania, corresponding author), Rabani Garg (California University of Pennsylvania) |
| Year | 2026 |
| Volume | 51 |
| Issue | 2 |
| Pages | 251-265 |
| Publication date | 2026-04-03 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Learning Media and Technology (JOURNAL) |
| Journal identifiers | ISSN: 1743-9884 • E-ISSN: 1743-9892 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/17439884.2025.2502508 |
| OpenAlex | W4410315872 |
| Language | EN |
| Citations received | 3 |
| References cited | 51 |
This paper discusses critical and participatory approaches to screencapture to account for the layered, embodied, and mobile ways people work with/across screens in a postdigital era. While screencapture methods have been a mainstay of multimodal, video-based research in education, there has been less theorizing of screens as active participants in broader sociotechnical assemblages. In this paper, we theorize screencapture from a sociomaterial lens that frames all activity as comprised of human and technological actors acting as dynamic participants in sociotechnical systems. We propose three approaches to screencapture – self-generated screencapture video, researcher-generated screencapture, and elicited screencapture – as a heuristic for researchers to look at and not through screens. Through three case study examples of each approach to screencapture, we trace five critical considerations: ethics, positionality, ephemerality, layering, and co-construction. These critical considerations emerge differently across the three approaches to screencapture, helping researchers challenge extractive or voyeuristic procedures for recording screens in educational research
Mathematics education · Pedagogy · Political science · Public relations · Sociology · Computer Science · Digital Education and Society · Digital Media and Philosophy · Innovative Human-Technology Interaction · Psychology
Process Research Screen Capture
The Platform Society
Digital Methods
Sociomateriality and Learning
Participatory Design Research and Educational Justice
What Does the ‘Postdigital’ Mean for Education? Three Critical Perspectives on the Digital, with Implications for Educational Research and Practice
Restorying the Self
Undoing the Digital
The device on the desk – a sociomaterial analysis of how Snapchat adapts to and participates in the classroom
Governance on , with , behind , and beyond the Discord platform
Platform Studies in Education
Datafication Meets Platformization
Algorithms of Resistance
Participatory Visual Methodologies
Posthumanist Performativity
Screenomics
Surveillance at the (inter)face
Automating Surveillance
Uncovering longitudinal life narratives
From archive cultures to ephemeral content, and back
Digital selves, material bodies, and participant research tools
Returning to Text
Postdigital science and education
Walking Through, Going Along and Scrolling Back
Automating Inequality
One Screen, Many Fingers
On the material consequences of (digital) literacy
The media go-along
Below the Radar
Algorithmic Closeness in Mourning
The Field Site as a Network
Digitally dispersed, remotely engaged
Rethinking digital ethnography
I knew that you were there, so I was talking to you
Video-Cued Ethnographic Data Collection as a Tool Toward Participant Voice
What Does the Camera Communicate? An Inquiry into the Politics and Possibilities of Video Research on Learning
| Unique citing works | 3 |
|---|---|
| Citations per year | 3 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |