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A Psychoanalysis of Player Unknown's Battlegrounds ( Pubg ) in the Context of India 2020–2021

Bibliographic Data

ID21808616
AuthorsAchintya Debnath (Centre for Studies in Social Sciences Calcutta, corresponding author)
Year2023
Volume17
Issue2
Pages57-79
Publication date2023-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCyberOrient (JOURNAL)
Journal identifiersISSN: 1804-3194 • E-ISSN: 1804-3194
PublisherWiley (PUBLISHER • GB)
DOI10.1002/cyo2.39
OpenAlexW4390431482
LanguageEN
References cited5

This article is based on field surveys and interviews among mobile users. It provides a heuristic framework for understanding the dynamics of violent content, recent issues regarding banning PUBG (player unknown's battlegrounds) video games, and the complex characteristics of its perspectives. More precisely, it brings up an explanation and relation between violence and certain video games primarily focused on mobile user gamers who play PUBG (or Free Fire or both). Furthermore, this study throws light on the hot debate of banning PUBG in India in 2020–21 and the context of oversimplified assumptions behind its ban. The entire frame of this article is based on individual interviews of mobile users and their thoughts and experiences on the matter. For this purpose, fifty interviews have been conducted among gamers–players who play PUBG, Free Fire , or both. Furthermore, this research will contribute to the video game debate that has been going on regarding the relation between violence and games which started as early as the 1970s (Kowert and Quandt 2021)

Internet privacy · Media studies · Multimedia · Sociology · Video game · Computer Science · Digital Games and Media · Gothic Literature and Media Analysis · History · Psychology · Sexuality, Behavior, and Technology

  • An update on the effects of playing violent video games

    Open Access•C Arnold Anderson•Journal of Adolescence•2004

  • The Ethics of Computer Games

    Miguel Sicart•The ethics of computer games•2009

  • The Video Game Debate 2

    Rachel Kowert, Thorsten Quandt•Video Game Debate 2•2020

  • Are the effects of Unreal violent video games pronounced when playing with a virtual reality system

    Open Access•Patricia Arriaga, Francisco Esteves et al.•Aggressive Behavior•2008

Citation velocityhistorical
Highly citedNo

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