The Video Game Debate 2
Revisiting the Physical, Social, and Psychological Effects of Video Games
Bibliographic Data
| ID | 19900613 |
|---|---|
| Authors | Rachel Kowert (0000-0002-9522-9945), Thorsten Quandt (0000-0003-1937-0282, University of Münster) |
| Year | 2020 |
| Pages | 160 |
| Publication date | 2020-11-29 |
| Open Access | No |
| Type | BOOK |
| Venue | Video Game Debate 2 (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780429351815 |
| OpenAlex | W2294429373 |
| Open Library | OL29534600M |
| ISBN | 9780429351815 |
| Language | EN |
| Citations received | 11 |
"This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"
Aggression · Criminology · Game mechanics · Game studies · Media studies · Moral panic · Multimedia · Political science · Social media · Sociology · Video game · Video game design · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Law · Psychology · Social Psychology · History · Jeux vidéo · Psychological aspects · Social aspects · Social Science · Video games
Philosophical perspectives on play
Video games, contestation, and meaning
Reflexões sobre os jogos digitais sob a perspectiva da sociologia da infância
Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship
Experience in Videogame Display
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees
CrossFit Games
A Psychoanalysis of Player Unknown's Battlegrounds ( Pubg ) in the Context of India 2020–2021
Evolution of Fashion as Play in the Digital Space
You’ve Got to Put in the Time”
Le bruit des controverses vidéoludiques
| Unique citing works | 11 |
|---|---|
| Citations per year | 1,22 |
| Citation span | 2017 - 2024 (8) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 6 |