Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Video Game Debate 2

Revisiting the Physical, Social, and Psychological Effects of Video Games

Bibliographic Data

ID19900613
AuthorsRachel Kowert (0000-0002-9522-9945), Thorsten Quandt (0000-0003-1937-0282, University of Münster)
Year2020
Pages160
Publication date2020-11-29
Open AccessNo
TypeBOOK
VenueVideo Game Debate 2 (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9780429351815
OpenAlexW2294429373
Open LibraryOL29534600M
ISBN9780429351815
LanguageEN
Citations received11

"This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"

Aggression · Criminology · Game mechanics · Game studies · Media studies · Moral panic · Multimedia · Political science · Social media · Sociology · Video game · Video game design · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Law · Psychology · Social Psychology · History · Jeux vidéo · Psychological aspects · Social aspects · Social Science · Video games

  • Philosophical perspectives on play

    Heather C Ohaneson•International Journal of Play•2017

  • Video games, contestation, and meaning

    Open Access•B Mckernan•American Journal of Cultural…•2018

  • Reflexões sobre os jogos digitais sob a perspectiva da sociologia da infância

    Open Access•Rafael Marques De Albuquerque, Caroline Kern•ETD - Educação Temática Digital•2019

  • Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship

    Open Access•Tyrone L Burleigh, Vasileios Stavropoulos et al.•International Journal of Mental…•2017

  • Experience in Videogame Display

    Open Access•Carl Harrington•Games and Culture•2023

  • Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees

    Open Access•María Consuelo Sáiz Manzanares, Caroline Françoise Martin et al.•International Journal of…•2021

  • CrossFit Games

    Sarah Wymer, Anne L Demartini et al.•International Journal of Sport…•2024

  • A Psychoanalysis of Player Unknown's Battlegrounds ( Pubg ) in the Context of India 2020–2021

    Open Access•Achintya Debnath•CyberOrient•2023

  • Evolution of Fashion as Play in the Digital Space

    Open Access•Juha Park, Jaehoon Chun•Fashion Practice•2023

  • You’ve Got to Put in the Time”

    Open Access•Juan Carlos Escobar-Lamanna•Societies•2024

  • Le bruit des controverses vidéoludiques

    Open Access•Michael Perret, Esteban Giner•Sciences du jeu•2022

Unique citing works11
Citations per year1,22
Citation span2017 - 2024 (8)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae