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Malarstwo jako świetlny design w przestrzeniach projekcyjnych

Bibliographic Data

ID21826320
AuthorsAndrzej Gwóźdź (0000-0002-4779-5942, University of Music and Performing Arts Graz, corresponding author)
Year2020
Issue1 (43)
Pages70-91
Publication date2020-01-01
Open AccessYes
TypeARTICLE
VenuePrzegląd Kulturoznawczy (JOURNAL)
Journal identifiersISSN: 1895-975X • E-ISSN: 2084-3860
PublisherUniwersytet Jagiellonski - Wydawnictwo Uniwersytetu Jagiellonskiego (PUBLISHER)
DOI10.4467/20843860pk.20.005.11933
OpenAlexW3041862371
LanguageEN
Citations received1

Among numerous aesthetics forms of light practices present in the galloping High Definition technoculture light festivals (applying various types of video-mapping practices in urban areas) and immersive performances based on projection (screen) design of painting (the Alive cycle, performances using the AMIEX Technology -Art & Music Immersive Experience) have become increasingly successful all over the world. Their expansion is undoubtedly a legacy of promotion of light in the almost a century old Bauhaus theory and practice (including Kurt Schwerdtfeger's and Ludwig Hirschfeld-Mack's light games, or Lszl Moholy-Nagy's light modulator)

Architecture and Computational Design · Design Education and Practice · Philosophy · Urban Development and Cultural Heritage

  • O filmach, które chciały widzieć inaczej. W kręgu Bauhausu

    Open Access•Andrzej Gwóźdź•Kwartalnik Filmowy•2021

Citations per year0.2
Citation span2021 - 2021 (1)
Highly citedNo

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