Malarstwo jako świetlny design w przestrzeniach projekcyjnych
Bibliographic Data
| ID | 21826320 |
|---|---|
| Authors | Andrzej Gwóźdź (0000-0002-4779-5942, University of Music and Performing Arts Graz, corresponding author) |
| Year | 2020 |
| Issue | 1 (43) |
| Pages | 70-91 |
| Publication date | 2020-01-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Przegląd Kulturoznawczy (JOURNAL) |
| Journal identifiers | ISSN: 1895-975X • E-ISSN: 2084-3860 |
| Publisher | Uniwersytet Jagiellonski - Wydawnictwo Uniwersytetu Jagiellonskiego (PUBLISHER) |
| DOI | 10.4467/20843860pk.20.005.11933 |
| OpenAlex | W3041862371 |
| Language | EN |
| Citations received | 1 |
Among numerous aesthetics forms of light practices present in the galloping High Definition technoculture light festivals (applying various types of video-mapping practices in urban areas) and immersive performances based on projection (screen) design of painting (the Alive cycle, performances using the AMIEX Technology -Art & Music Immersive Experience) have become increasingly successful all over the world. Their expansion is undoubtedly a legacy of promotion of light in the almost a century old Bauhaus theory and practice (including Kurt Schwerdtfeger's and Ludwig Hirschfeld-Mack's light games, or Lszl Moholy-Nagy's light modulator)
Architecture and Computational Design · Design Education and Practice · Philosophy · Urban Development and Cultural Heritage
| Citations per year | 0.2 |
|---|---|
| Citation span | 2021 - 2021 (1) |
| Highly cited | No |