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Apuntes sobre estudios tempranos de videojuegos en Iberoamérica

Bibliographic Data

ID21865853
AuthorsÁlvaro Acevedo-Merlano (0000-0002-0131-0276, University of the Coast, corresponding author)
Year2020
Volume27
Issue02
Pages120-127
Publication date2020-11-24
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCiencia e Interculturalidad (JOURNAL)
Journal identifiersISSN: 1997-9231 • E-ISSN: 2223-6260
PublisherConsejo Nacional de Rectores (PUBLISHER)
DOI10.5377/rci.v27i02.10437
OpenAlexW3109852263
LanguageES
Citations received1

This bibliographic essay addresses some research carried out in the last two decades on video game consumption and its impact on the subjectivities of Iberoamerican players and helps to understand how subjectivities are affected in different ways depending on the characteristics of the video games that are consumed; showing in this way how the phenomenon of video games is more widespread than is generally thought. Consequently, the results suggest that the subjectivities of the video players are constructed through the interrelationships that occur between the subjects and the dynamics in which the game develops, incorporating values, feelings and meanings into its construct

Art · Humanities · Digital Games and Media · Impact of Technology on Adolescents · Media and Digital Communication

  • Interacciones en videojuegos móviles, caso Mobile Legends

    Open Access•Álvaro Acevedo-Merlano, Valentina Tatis Solano et al.•Ciencia e Interculturalidad•2022

Unique citing works1
Citations per year0,25
Citation span2022 - 2022 (1)
Citation velocityhistorical
Highly citedNo

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