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Mainland China's 2021 restrictions on under-18s' video game time were imposed when older 2019 restrictions already applied

Omitting the historical regulatory context is misleading

Bibliographic Data

ID21881881
AuthorsLeon Y Xiao (0000-0003-0709-0777, IT University of Copenhagen, corresponding author)
Year2025
Volume14
Issue3
Pages1115-1118
Publication date2025-09-30
Open AccessYes
TypeARTICLE
VenueJournal of Behavioral Addictions (JOURNAL)
Journal identifiersISSN: 2062-5871 • E-ISSN: 2063-5303
PublisherAkademiai Kiado Zrt. (PUBLISHER • HU)
DOI10.1556/2006.2024.00061
PMID39495231
OpenAlexW4404040347
LanguageEN
Citations received2
References cited4

Investigating the impacts of addiction policymaking following implementation is important. Effective policies should be considered for emulation elsewhere, whilst ineffective policies should be repealed. Zhou et al. (2024) reported how Mainland Chinese under-18s responded to the 2021 restrictions on their online videogame playtime, which were intended to curb online gaming addiction. However, Zhou et al. failed to mention that Mainland China had previously tried to achieve the same regulatory aim by imposing rules in 2019 that were more lenient than the 2021 rules but nonetheless restricted under-18s' gameplay time. These 2019 restrictions were neither acknowledged as crucial background in the introduction section nor accounted for by Zhou et al. when interpreting their results, thus giving readers the incorrect impression that the 2021 rules were the first ones introduced and that under-18s' gameplay time was not restricted at all prior to 2021. Importantly, Zhou et al.’s entire sample of young people therefore consisted not merely of ‘heavy gamers’ as they euphemistically described them as, but ‘counterplayers’ who actively contravened the 2019 rules. The misleading omission of this context is a major limitation and misrepresentation. The results should be interpreted accordingly and not overgeneralised

China · Internet privacy · Law and economics · Mainland China · Misrepresentation · Political science · Sociology · Video game · Computer Science · Digital Games and Media · History · Impact of Technology on Adolescents · Law · Psychology · Sexuality, Behavior, and Technology

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    Open Access•Chao-Ying Chen, Chaoying Chen et al.•Computers in Human Behavior•2026

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Citations per year2
Citation span2025 - 2026 (2)
Highly citedNo

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