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High compliance and reduced online gaming time among Chinese adolescents after the 2021 gaming policy

Effects across all gamers, not just heavy users

Bibliographic Data

ID21882101
AuthorsXinyu Zhou (0000-0002-1606-5816, Institute of Psychology, Chinese Academy of Sciences), Min Liao (0000-0001-6777-8579, Institute of Psychology, Chinese Academy of Sciences), Shijie Zhou (0000-0002-9358-1013, Dezhou University), Wang Liu (0000-0002-6232-5500, Hunan First Normal University), Xijing Chen (0000-0002-0317-9849, Institute of Psychology, Chinese Academy of Sciences), Yonghui Li (0000-0003-4320-0806, Institute of Psychology, Chinese Academy of Sciences)
Year2025
Volume14
Issue3
Pages1119-1123
Publication date2025-09-30
Open AccessYes
TypeARTICLE
VenueJournal of Behavioral Addictions (JOURNAL)
Journal identifiersISSN: 2062-5871 • E-ISSN: 2063-5303
PublisherAkademiai Kiado Zrt. (PUBLISHER • HU)
DOI10.1556/2006.2025.00080
PMID40952795
OpenAlexW4414183741
LanguageEN
Citations received1
References cited7

Government policies have been proposed to mitigate excessive online gaming among adolescents, yet empirical evaluations of their effectiveness remain limited. Following China's 2021 online gaming policy, the strictest such regulation to date, we examined the compliance rate and alternative behaviors among heavy adolescent gamers. Several methodological concerns have been raised, including the omission of the 2019 policy, the narrow focus on heavy gamers, and ambiguities in key definitions. In this response, we address these concerns by clarifying the policy's independence, expanding the analysis to all adolescent participants, and incorporating pre- and post-policy gaming time as an additional measure of policy impact. Results from a broader sample ( N = 2,715, mean age = 10.84) revealed a high compliance rate (93.6%) and a significant decrease in daily gaming time following the policy (60.12 vs. 43.52 min per day, p

Online and offline · Warrant · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents

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Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

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