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Between two worlds

Exploring esports betting in relation to problem gambling, gaming, and mental health problems

Datos Bibliográficos

ID21882091
AutoresLoredana Marchica (0000-0002-5321-0058, Montreal Children's Hospital, autor de correspondencia), Jérémie Richard (0000-0001-9893-1353, McGill University, autor de correspondencia), Devin J Mills (0000-0003-3421-1650, Texas Tech University, autor de correspondencia), Devin Mills (Texas Tech University), William Ivoska (FrontLine Service, autor de correspondencia), Jeffrey Derevensky (McGill University), Jeffrey L Derevensky (0000-0001-6947-2987, McGill University, autor de correspondencia)
Año2021
Volumen10
Número3
Páginas447-455
Fecha de publicación2021-10-05
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Behavioral Addictions (JOURNAL)
Identificadores de la revistaISSN: 2062-5871 • E-ISSN: 2063-5303
EditorialAkademiai Kiado Zrt. (PUBLISHER • HU)
DOI10.1556/2006.2021.00045
PMID34437298
OpenAlexW3195063133
IdiomaEN
Citas recibidas11
Referencias citadas52

Developmental psychology · Mediation · Mental health · Psychiatry · Sociology · Clinical Psychology · Digital Games and Media · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Psychology

  • Safer esports for players, spectators, and bettors

    Open Access•Andrea Czakó, Orsolya Király et al.•Journal of Behavioral Addictions•2023

  • A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors

    Open Access•Hyoun S Kim, R Diandra Leslie et al.•Journal of Behavioral Addictions•2023

  • Contentious Issues and Future Directions in Adolescent Gambling Research

    Open Access•P Delfabbro, Daniel L King•International Journal of…•2021

  • ‘Immediate access … everywhere you go’

    Open Access•Nerilee Hing, Hannah Thorne et al.•International Journal of Mental…•2022

  • Gambling and virtual reality

    Open Access•Alessandro Quaglieri, Alessandra Pizzo et al.•Frontiers in Psychiatry•2024

  • The role of spending money on in-game content in the prediction of anxiety and depression among Saudi gamers

    Open Access•Noor Bakr Balahmar, John Maltby•Current Psychology•2026

  • Craving and attentional bias in gaming

    Open Access•Shan‐Mei Chang, Dai-Yi Wang et al.•Computers in Human Behavior•2025

  • A Systematic Review of Longitudinal Studies on Youth Internet Behavior Using the Positive Youth Development Frameworks

    Open Access•Maneela Sirisety, Ravi Shanker Datti et al.•Journal of Adolescence•2026

  • Identifying the Socio‐Emotional and Mental Health Correlates of Online Sports Betting Among Late Adolescent Boys

    Open Access•Shedrick L Garrett•Journal of Adolescence•2026

  • Annual Research Review

    Open Access•Jérémie Richard, Serena M King•Journal of Child Psychology and…•2023

  • Digital bonds

    Open Access•Kostas Zervas, Kostas Maronitis•International Review for the…•2025

  • Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions

    Open Access•Gabriel A Brooks, Luke Clark•Addictive Behaviors•2019

  • Internet gaming disorder in children and adolescents

    Open Access•Frank W Paulus, Susanne Ohmann et al.•Developmental Medicine & Child…•2018

  • Internet Gaming Addiction, Problematic Use of the Internet, and Sleep Problems

    Open Access•Lawrence T Lam•Current Psychiatry Reports•2014

  • Prevalence of Adolescent Problem Gambling

    Open Access•Filipa Calado, Joana Alexandre et al.•Journal of Gambling Studies•2017

  • Moving Forward

    Open Access•Eiko I Fried, Angélique O J Cramer•Perspectives on Psychological…•2017

  • Prevalence of internet gaming disorder in adolescents

    Open Access•Jia Yuin Fam•Scandinavian Journal of Psychology•2018

  • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance

    Open Access•Douglas A Gentile, Paul Lynch et al.•Journal of Adolescence•2004

  • The Effects of Item Parceling on Goodness-of-Fit and Parameter Estimate Bias in Structural Equation Modeling

    Deborah L Bandalos•Structural Equation Modeling: A…•2002

  • Adolescents and loot boxes

    Open Access•David Zendle, Rachel Meyer et al.•Royal Society Open Science•2019

  • Early risk and protective factors for problem gambling

    Open Access•N A Dowling, S S Merkouris et al.•Clinical Psychology Review•2017

  • Network Analysis

    Denny Borsboom, Angélique O J Cramer•Annual Review of Clinical…•2013

  • Conduct problems and depressive symptoms in association with problem gambling and gaming

    Open Access•Jérémie Richard, Émilie Fletcher et al.•Journal of Behavioral Addictions•2020

  • Looking for Gender

    Open Access•Dmitri Williams, M Consalvo et al.•Journal of Communication•2009

  • To Parcel or Not to Parcel

    Todd D Little, William A Cunningham et al.•Structural Equation Modeling: A…•2002

  • Measuring DSM-5 internet gaming disorder

    Open Access•Halley M Pontes, Mark D Griffiths•Computers in Human Behavior•2014

  • The Nods–CLiP

    Open Access•Marianna Toce-Gerstein, Marianna Toce‐Gerstein et al.•Journal of Gambling Studies•2009

  • Time Loss Whilst Playing Video Games

    Open Access•Richard T A Wood, Mark D Griffiths et al.•International Journal of Mental…•2007

  • Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students

    Open Access•Niko Männikkö, Heidi Ruotsalainen et al.•International Journal of Mental…•2019

  • What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors

    Open Access•Joseph Macey, Brett Abarbanel et al.•New Media & Society•2020

  • ESports, skins and loot boxes

    Open Access•Joseph Macey, Juho Hamari•New Media & Society•2018

Obras citantes distintas11
Citas por año2,2
Intervalo de citas2021 - 2026 (6)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 7
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