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Refiguring comic book imagery in a post-digital moment

Conspicuousness, hybridity and ontological strangeness

Bibliographic Data

ID22003430
AuthorsDaniel Brodén (0000-0002-5914-1516, University of Gothenburg, corresponding author)
Year2024
Volume15
Issue5
Pages635-647
Publication date2024-09-02
Open AccessYes
TypeARTICLE
VenueJournal of Graphic Novels & Comics (JOURNAL)
Journal identifiersISSN: 2150-4857 • E-ISSN: 2150-4865
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/21504857.2024.2309867
OpenAlexW4392001827
LanguageEN
Citations received1
References cited11

While today’s mainstream comic books confront us with the replacement of hand-created images with computer-driven techniques and styles, the aesthetic dimension of the use of digital tools in the creation of comic art has received limited critical attention. This article addresses this lack by reflecting on a tension between conspicuous uses of computer colouring and hand-colouring. Furthermore, I discuss a hybridity that relativises distinctions between ‘digital’ and ‘traditional’ comic book art. Drawing upon the writings on media scholars Lev Manovich and D.N. Rodowick and examples from works associated with comics auteur Frank Miller, I argue that digital tools have augmented comics creation with new properties. Furthermore, I propose that these properties test our confidence in knowing what these images ‘are’ from an ontological perspective. The analysis is set against the backdrop of how thinking in terms of ‘digital’ versus ‘analogue’ has become secondary in a present post-digital moment. I conclude by suggesting that we need to move the discussion beyond the ‘newness’ of the digital to build a better understanding of the ontological uncertainties and the genealogies surrounding digitally created comic book imagery

Aesthetics · Art · Comics · Hybridity · Literature · Physics · Strangeness · Comics and Graphic Narratives · Digital Games and Media · Digital Storytelling and Education

  • International “gesture” in comic books

    Marcos García-Ergüín Maza•Journal of Graphic Novels & Comics•2025

  • Postdigital Aesthetics

    Open Access•David M Berry, Michael Dieter•Postdigital Aesthetics•2015

  • The Cinema Effect

    Cubitt, Sean Cubitt•Cinema Effect•2004

  • The Virtual Life of Film

    D N Rodowick•Virtual Life of Film•2007

  • What Is ‘Post-digital’?

    Open Access•Floyd Cramer, Florian Cramer•Postdigital Aesthetics•2015

  • The Aesthetics of Failure

    Kim Cascone•Computer Music Journal•2000

  • Software Takes Command

    Open Access•Лев Манович, Lev Manovich•Software Takes Command•2013

Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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