Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy
Bibliographic Data
| ID | 22004145 |
|---|---|
| Authors | Marta Mondellini (0009-0004-9840-3891, Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing; National Research Council of Italy, STIIMA - CNR, Lecco, Italy), Татьяна Петровна Ларионова (corresponding author), Stefano Mottura (Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing; National Research Council of Italy, STIIMA - CNR, Milano, Italy), Marco Guida (0000-0001-6805-0408, Università Cattolica del Sacro Cuore), Alessandro Antonietti (0000-0002-7212-8076, Università Cattolica del Sacro Cuore) |
| Year | 2021 |
| Volume | 24 |
| Issue | 11 |
| Pages | 767-771 |
| Publication date | 2021-11-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Cyberpsychology Behavior and Social Networking (JOURNAL) |
| Journal identifiers | ISSN: 2152-2715 • E-ISSN: 2152-2723 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1089/cyber.2020.0223 |
| OpenAlex | W33739862 |
| Language | EN |
| Citations received | 1 |
| References cited | 29 |
An experiment on a nonclinical sample to investigate influences of virtual reality (VR) on dissociation, mindfulness, and self-efficacy is reported. The participants were immersed for 20 minutes with a VR system in a large virtual apartment and have been charged to look around and find a set of objects previously observed on pictures. Questionnaires pre- and postimmersion were administered to measure the levels of such psychological constructs; cybersickness was assessed as well. Results showed an upward trend in dissociation and a significant increase of mindfulness after immersion in the VR environment. No influences on self-efficacy were found. Findings are discussed with reference to past studies, where a different picture emerged, by considering possible differences due to changes in technology and context
Business · Economic policy · Population · Sociology · Economic Development and Regional Competitiveness · Finance
Self-efficacy
Simulator Sickness Questionnaire
A Framework for Immersive Virtual Environments (Five)
The impact of perception and presence on emotional reactions
The Experience of Presence
Types of dissociation and dissociative types
An Exploratory Analysis of Increasing Self-Efficacy of Adults with Autism Spectrum Disorder Through the Use of Multimedia Training Stimuli
Simulated thoughts in virtual reality for negotiation training enhance self-efficacy and knowledge
The benefits of being present
| Citations per year | 0.33 |
|---|---|
| Citation span | 2023 - 2023 (1) |
| Highly cited | No |