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Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics

An Embodied and Ecological Approach to Cognition

Bibliographic Data

ID22004262
AuthorsNicolas Ribeiro (0000-0001-7808-9672, École Centrale de Nantes), Toinon Vigier (0000-0002-3193-4020, École Centrale de Nantes), Jieun Han (0009-0003-7740-517X, Hanyang University), Gyu Hyun Kwon (0000-0003-1623-4867, Hanyang University), Hojin Choi (0000-0002-9637-4423, Hanyang University), Samuel Bulteau (0000-0003-4855-2173, Inserm), Yannick Prié (0000-0002-7068-0836, École Centrale de Nantes, corresponding author)
Year2024
Volume27
Issue2
Pages127-134
Publication date2024-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCyberpsychology Behavior and Social Networking (JOURNAL)
Journal identifiersISSN: 2152-2715 • E-ISSN: 2152-2723
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1089/cyber.2023.0314
PMID38358831
OpenAlexW4389963681
LanguageEN
References cited22

Virtual reality (VR) is an attractive technology for cognitive assessment, as it provides a more embodied experience compared with typical test situations, such as those using paper and pencil. In addition, VR can immerse individuals in complex situations similar to real-life ones, thereby improving the ecological validity (i.e., face validity) of the assessment. VR also offers improved scoring of tests as it facilitates the tracking of kinematic information and the temporal tracking of activities. This study assesses the correlation between scores on executive function assessments using standard neuropsychological tasks in paper-and-pencil format, on a tablet, and in three immersive VR environments, each designed to involve specific aspects of executive function. This study also aims to assess the correlation between these performance scores and a set of kinematic measures (speed, duration, and distance traveled by the hand) collected in VR. The outcomes, including performance scores and kinematic measures, correlate both with traditional assessment methods (such as paper and pencil, and computerized 2D tests) and with each other, suggesting their potential usefulness in clinical and research contexts. The discussion focuses on the advantages of embodied, situated, and spatialized tests for cognitive assessment and the benefits of kinematic tracking in VR tests for the quality of this assessment

Cognition · Cognitive psychology · Developmental psychology · Ecological validity · Embodied cognition · Face validity · Human–computer interaction · Kinematics · Neuropsychological assessment · Neuropsychology · Psychometrics · Simulation · Virtual reality · Applied Psychology · Computer Science · Motor Control and Adaptation · Neural and Behavioral Psychology Studies · Psychology · Stroke Rehabilitation and Recovery · Artificial Intelligence

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    Open Access•María Beatriz Jurado, Monica Rosselli•Neuropsychology Review•2007

  • On the Adaptive Control of the False Discovery Rate in Multiple Testing With Independent Statistics

    Open Access•Yoav Benjamini, Yosef Hochberg•Journal of Educational and…•2000

  • Embodied cognition

    Open Access•Lucia Foglia, R A Wilson•WIREs Cognitive Science•2013

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    Open Access•John R Best, Patricia H Miller et al.•Learning and Individual Differences•2011

Citation velocityhistorical
Highly citedNo

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