Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Yannick Prié

Biographic Data

ID6520332
NAMEYannick Prié
GIVEN NAMESYannick
FAMILY NAMEPrié
SIGNATUREPRIÉ Y
AFFILIATIONSÉcole Centrale de Nantes
ORCID0000-0002-7068-0836
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics

    Open Access•Nicolas Ribeiro, Toinon Vigier et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    Virtual reality (VR) is an attractive technology for cognitive assessment, as it provides a more embodied experience compared with typical test situations, such as those using paper and pencil. In addition, VR can immerse individuals in complex situations similar to real-life ones, thereby improving the ecological validity (i.e., face validity) of the assessment. VR also offers improved scoring of tests as it facilitates the tracking of kinematic…

  • Towards the use of virtual reality prototypes in architecture to collect user experiences

    Open Access•Jean-Philippe Rivière, Louis Vinet et al.•ARTICLE•International Journal of…•2024

    Virtual Reality (VR) enables the low-cost production of realistic prototypes of buildings at early stages of architectural projects. Such prototypes may be used to gather the experiences of future users and iterate early on the design. However, it is essential to evaluate whether what is experienced within such VR prototypes corresponds to what will be experienced in reality. Here, we use an innovative method to compare the experiences of patient…

  • Towards fine-grained reading dashboards for online course revision

    Open Access•Madjid Sadallah, Benoît Encelle et al.•ARTICLE•Educational Technology Research…•2020

  • Vers des traces numériques comme objets informatiques de premier niveau

    Pierre-Antoine Champin, Alain Mille et al.•ARTICLE•Intellectica Revue de l…•2013•References: 1

    Towards Digital Traces as First Class Digital Objects : an Approach Based on Modeled Traces. Every computer-mediated activity leaves digital traces that are potentially usable as knowledge, for that activity or future activities. The approach proposed in this paper aims at actually using that knowledge in so-called trace-based computer systems. This approach consists in a priori modeling traces, and capturing their various possible interpretation…

No prominent works on this page.

  • Vers des traces numériques comme objets informatiques de premier niveau

    Pierre-Antoine Champin, Alain Mille et al.•ARTICLE•Intellectica Revue de l…•2013•References: 1

    Towards Digital Traces as First Class Digital Objects : an Approach Based on Modeled Traces. Every computer-mediated activity leaves digital traces that are potentially usable as knowledge, for that activity or future activities. The approach proposed in this paper aims at actually using that knowledge in so-called trace-based computer systems. This approach consists in a priori modeling traces, and capturing their various possible interpretation…

  • Towards fine-grained reading dashboards for online course revision

    Open Access•Madjid Sadallah, Benoît Encelle et al.•ARTICLE•Educational Technology Research…•2020

  • Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics

    Open Access•Nicolas Ribeiro, Toinon Vigier et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    Virtual reality (VR) is an attractive technology for cognitive assessment, as it provides a more embodied experience compared with typical test situations, such as those using paper and pencil. In addition, VR can immerse individuals in complex situations similar to real-life ones, thereby improving the ecological validity (i.e., face validity) of the assessment. VR also offers improved scoring of tests as it facilitates the tracking of kinematic…

  • Towards the use of virtual reality prototypes in architecture to collect user experiences

    Open Access•Jean-Philippe Rivière, Louis Vinet et al.•ARTICLE•International Journal of…•2024

    Virtual Reality (VR) enables the low-cost production of realistic prototypes of buildings at early stages of architectural projects. Such prototypes may be used to gather the experiences of future users and iterate early on the design. However, it is essential to evaluate whether what is experienced within such VR prototypes corresponds to what will be experienced in reality. Here, we use an innovative method to compare the experiences of patient…

Computer Science (4 works) · Psychology (3 works) · Engineering (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Virtual reality (2 works) · A priori and a posteriori (1 works) · Advanced Database Systems and Queries (1 works) · Analytics (1 works) · Applied Psychology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae