Towards the use of virtual reality prototypes in architecture to collect user experiences
An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway
Bibliographic Data
| ID | 21642469 |
|---|---|
| Authors | Jean-Philippe Rivière (0000-0002-3529-1034, École Centrale de Nantes, corresponding author), Louis Vinet (0000-0001-6454-2421, École Centrale de Nantes), Yannick Prié (0000-0002-7068-0836, École Centrale de Nantes) |
| Year | 2024 |
| Volume | 192 |
| Pages | 103342 |
| Publication date | 2024-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2024.103342 |
| OpenAlex | W4401437482 |
| Language | EN |
| Citations received | 1 |
| References cited | 44 |
Virtual Reality (VR) enables the low-cost production of realistic prototypes of buildings at early stages of architectural projects. Such prototypes may be used to gather the experiences of future users and iterate early on the design. However, it is essential to evaluate whether what is experienced within such VR prototypes corresponds to what will be experienced in reality. Here, we use an innovative method to compare the experiences of patients in a real building and in a virtual environment that plays the role of a prototype that could have been created by architects during design phase. We first designed and implemented a VR environment replicating an existing ambulatory pathway. Then, we used micro-phenomenological interviews to collect the experiences of real patients in the VR environment (n=8), along with VR traces and first-person videos and in the real ambulatory pathway (n=8). We modeled and normalized the experiences, and compared them systematically. Results suggest that patients live comparable experiences along various dimensions of experience such as thought, emotion, sensation, social and sensory perceptions, and that VR prototypes may be adequate to assess issues with architectural design. This work opens unique perspectives towards involving patients in User-Centered Design in architecture, though challenges lie ahead on how to design VR prototypes from early blueprints of architects
Blueprint · Comparability · Human–computer interaction · Multimedia · Perception · User experience design · Virtual reality · Computer Science · Engineering · Olfactory and Sensory Function Studies · Psychology · Urban Green Space and Health · Virtual Reality Applications and Impacts · Architecture
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| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |