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Evolution and Value of Arts Education Technology

A Comparative Analysis of Information Technology, Digital Technology, and Artificial Intelligence

Bibliographic Data

ID22007183
AuthorsWeishan Liu (0009-0000-2608-2663, Hunan Women'S University), Ziyi Wang (0000-0003-0922-7183, Xinghai Conservatory of Music, Guangzhou, China, corresponding author)
Year2025
Volume15
Issue4
Publication date2025-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSAGE Open (JOURNAL)
Journal identifiersISSN: 2158-2440 • E-ISSN: 2158-2440
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/21582440251395477
OpenAlexW4416304595
LanguageEN
References cited78

This study employed a systematic literature review (SLR) to compare the applications of information technology, digital technology, and artificial intelligence in arts education and to explore their synergistic effects. The PRISMA process guided literature screening, and we combined quantitative analysis with visual representation to assess the strengths and limitations of these technologies across diverse cultural contexts and artistic disciplines. Findings revealed that information technology promotes resource sharing and interactive learning, supporting the personalized development of arts education. Digital technologies, especially virtual reality (VR) and augmented reality (AR), enhance students’ creative expression and learning experiences. Artificial intelligence optimizes learning and artistic creation through personalized guidance, real-time feedback, and creative support. The integration of these technologies has innovated teaching methods and laid a theoretical foundation for global collaboration in arts education. However, practical challenges remain, including infrastructure gaps, adaptability issues, and ethical concerns. Future efforts should focus on integrating emotional cognition with intelligent creativity and on fostering cross-cultural exchange. The proposed Triadic Synergy Model (TSM) offers a framework for intelligent and personalized development, guiding arts education toward a balance between technological advancement and humanistic values

Adaptability · Augmented reality · Creativity · Information technology · Personalized Learning · The arts · Art Education and Development · Digital Media and Visual Art · Educational Technology and Pedagogy

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