Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Engine Is the Message

Videogame Infrastructure and the Future of Digital Platforms

Bibliographic Data

ID22008774
AuthorsAleena Chia (0000-0002-7066-7244, Goldsmiths University of London), James W Malazita (0000-0003-3206-3682, Rensselaer Polytechnic Institute), Chris J Young (0000-0001-9424-6922, University of Toronto), D B Nieborg (0000-0002-3498-789X, University of Toronto), Daniel Joseph (0000-0003-4628-7417, Manchester Metropolitan University), Daniel J Joseph, Matthew D Gantt (Rensselaer Polytechnic Institute)
Year2023
Publication date2023-03-29
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAoIR Selected Papers of Internet Research (JOURNAL)
Journal identifiersISSN: 2162-3317 • E-ISSN: 2162-3317
PublisherUniversity of Illinois Libraries (PUBLISHER)
DOI10.5210/spir.v2022i0.12954
OpenAlexW4365151782
LanguageEN
References cited11

On January 18, Microsoft revealed its $68.7 billion deal to acquire videogame publisher Activision Blizzard. The acquisition was pitched as an investment towards “metaverse platforms” that gaming would play a key role in developing. Journalists speculated about the increasing consolidation of the videogame industry and whether blockbuster franchises would be locked into Microsoft’s platforms and subscription services. Commentary on the metaverse weighed in on how toxicity and harassment in game industry workplaces such as Activision Blizzard might relate to issues of trust and safety in virtual worlds such as Meta’s Horizon Worlds. Seemingly above the fray of platform strategy, market speculation, and corporate scandal, New Yorker writer Kyle Chayka (2022) tweeted as a matter of fact: “video game infrastructure and tools are increasingly going to take over all digital platforms”. This panel contextualizes discussions about the business and aesthetics of 3D platforms in the infrastructural work of game engines, which routinely integrate databases, file formats, web protocols, and translational algorithms. We trace public debates and corporate statements over representation and governance, equity and inclusion (Bosworth 2021) to the techniques, technologies, and practices that enable massive real-time 3D digital spaces to flow and transact. We also highlight the growing intertwinement between game engine development companies and related content ecosystems, such as the Epic Games Store and the Unreal Engine, and Epic’s and Unity’s Asset Stores. This panel investigates how digital systems are designed to regulate technical interoperability and its implications for creative practice and cultural production. Together, these papers map how power and capital become centralized and distributed throughout the back end of the metaverse, and politicize how social practices and subjectivities are negotiated through technological architecture

Metaverse · Virtual reality · World Wide Web · Computer Science · Digital Games and Media · Virtual Reality Applications and Impacts

  • Digital Platforms, Imperialism and Political Culture

    D Y Jin•Digital Platforms, Imperialism…•2015

  • The artist and the automaton in digital game production

    Open Access•Aleena Chia•Convergence The International…•2022

  • Acoustic and Virtual Space as a Dynamic Element of Music

    Pauline Oliveros•Leonardo Music Journal•1995

  • The Unity Game Engine and the Circuits of Cultural Software

    Open Access•B Nicoll, B Keogh•The Unity Game Engine and the…•2019

  • The Intimacies of Four Continents

    Open Access•Lisa Lowe•The Intimacies of Four Continents•2015

  • Realism in Fifa ? How social realism enabled platformed racism in a video game

    Open Access•Sam Srauy, John Cheney-Lippold•First Monday•2019

  • Coming of Age in Second Life

    Tom Boellstorff•Coming of Age in Second Life•2008

  • Layers of Silence, Arenas of Voice

    Open Access•Susan Leigh Star, Anselm Strau et al.•Computer Supported Cooperative…•1999

  • The Ethnography of Infrastructure

    Open Access•Susan Leigh Star•American Behavioral Scientist•1999

  • United We Stand

    Open Access•Maxwell Foxman•Social Media + Society•2019

Citation velocityhistorical
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae