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Quantifying the Vices and Virtues of Snakes and Ladders Through Time

Bibliographic Data

ID22017689
AuthorsEleanor A Dauenhauer (Chippewa Middle School), Paul J Dauenhauer (0000-0001-5810-1953, University of Minnesota System)
Year2024
Volume18
Issue1
Pages1-38
Publication date2024-10-01
Open AccessYes
TypeARTICLE
VenueBoard Game Studies Journal (JOURNAL)
Journal identifiersISSN: 2183-3311 • E-ISSN: 2183-3311
PublisherWalter de Gruyter GmbH (PUBLISHER • DE)
DOI10.2478/bgs-2024-0001
OpenAlexW4403777008
LanguageEN
Citations received1
References cited21

The game of Gyan Chaupar or ‘Snakes and Ladders’ exists in many forms throughout history as a board game of varying size, structure, and game elements of snakes and ladders associated with various vices and virtues inscribed within the board. Three boards were analyzed via simulation in Python, including the 1998 Milton Bradley version, the 72-square Vaisnava board, and the 84-square Jaina board, with the goal of understanding the relationships between board design and associated behaviors and spiritual concepts. Game play on each board was simulated 100,000 times with variations that included individual removal of a snake or ladder, thereby quantifying the importance of that element towards achieving victory. Comparison of the weighted importance of each game element and associated vice and virtue permitted quantification of their importance for the game designer and their associated culture, with each game board component being assigned a contribution towards victory. Historical values inscribed within the class of Gyan Chaupar games were interpreted quantitatively via simulation allowing for comparison of different variations of the game and their associated cultures in different locations and time. The hypothesis that game element contribution towards victory could not be assessed by players a priori via element board length was supported by simulation data that identified many snakes and ladder game elements whose importance towards victory deviated significantly from proportionality with their game element length

Cognitive and developmental aspects of mathematical skills · Computer Science · Mathematics Education and Teaching Techniques

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    Open Access•Eleanor A Dauenhauer, Paul J Dauenhauer•Board Game Studies Journal•2024

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  • Promoting Broad and Stable Improvements in Low-Income Children’s Numerical Knowledge Through Playing Number Board Games

    Open Access•Geetha B Ramani, Robert S Siegler•Child Development•2008

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    Open Access•Eleanor A Dauenhauer, Paul J Dauenhauer•Board Game Studies Journal•2024

  • Making Sense of Abstract Board Games

    Open Access•Sandra Danilovic, A De Voogt•Games and Culture•2021

  • The Indian Game of Snakes and Ladders

    Andrew Topsfield•Artibus Asiae•1985

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    Andrew Topsfield•Artibus Asiae•2006

  • A Note on Sufi Snakes and Ladders

    Open Access•Andrew Topsfield•Journal of the Royal Asiatic…•2021

  • Number games, magnitude representation, and basic number skills in preschoolers

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    Elida V Laski, Robert S Siegler•Developmental Psychology•2014

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    Bin Yang, Yang Bin•Journal of world history•2011

  • Homo ludens

    Johan Huizinga•Homo Ludens•2008

  • Games in Culture

    Open Access•John M Roberts, Malcolm J Arth et al.•American Anthropologist•1959

Citations per year0.5
Citation span2024 - 2024 (1)
Highly citedNo

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