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Minecraft and Playful Public Participation in Urban Design

Dados Bibliográficos

ID22018144
AutoresJames Delaney (University College London, autor correspondente)
Ano2022
Volume7
Fascículo2
Data de publicação2022-06-08
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoUrban Planning (JOURNAL)
Identificadores do periódicoISSN: 2183-7635 • E-ISSN: 2183-7635
EditoraCogitatio (PUBLISHER • PT)
DOI10.17645/up.v7i2.5229
OpenAlexW4281626077
IdiomaEN
Citações recebidas7
Referências citadas8

Digital networks are transforming the way in which our built environment is planned, designed, and developed. Whilst many have heralded this technology as a solution to the problems of citizen engagement and participation in planning and design processes, the state of public participation in this field still arguably leaves much to be desired. In the last decade, academics and practitioners have explored the possibilities of 3D, multi-user, digital environments in planning and urban design contexts. These “inhabited virtual spaces,” where stakeholders are represented through digital avatars, hold the possibility of engaging a much wider audience in participatory processes, creating a more democratic and bottom-up process, and improving the outcome of community consultations. These multi-user environments can take many forms—and among the most promising are game environments. The benefits of using play and games in creative tasks and decision-making have been widely recorded, leading to the developing field of “serious games,” games which have been designed to accomplish a serious task. Despite this, there has been a reluctance to entertain the idea of appropriating more commercial and widely played games for serious tasks, rather than designing ones from scratch. One game in particular, Minecraft, has shown promising results as part of a participatory design methodology pioneered by UN-Habitat and the Block by Block Foundation. Through an analysis of this program, I will explore how the videogame Minecraft might be used as an innovative tool to improve public participation in urban design, whilst offering a virtual alternative to traditional models of consultation

Business · Citizen journalism · Democracy · Engineering design process · Participatory design · Political science · Public participation · Public relations · World Wide Web · Computer Science · Engineering · Innovative Approaches in Technology and Social Development · Innovative Human-Technology Interaction · Smart Cities and Technologies · Marketing

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    Open Access•Yi Meng, Susan O'Neill•International Journal of Art &…•2026

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    Open Access•Ìtalo Sousa de Sena, Lasith Niroshan et al.•ISPRS International Journal of…•2025

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  • The Future’s Not What It Used To Be

    Open Access•Andrew Hudson‐Smith, Andrew Hudson-Smith et al.•Urban Planning•2022

  • Experimenting With Gamification and Geogames in Urban Planning

    Open Access•Michael Crilly, Georgiana Varna et al.•Urban Planning•2026

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    Open Access•Hugues Séraphin•World Leisure & Recreation•2026

  • Heritage fieldwork for values-based design in higher education

    Bruno Andrade, Ana Pereira Roders•Journal of Cultural Heritage…•2025

  • The Routledge Companion to Games in Architecture and Urban Planning

    Marta Brković Dodig, Linda N Groat•Routledge Companion to Games in…•2019

  • A Ladder Of Citizen Participation

    Sherry R Arnstein•Journal of the American Institute…•1969

Obras citantes distintas7
Citações por ano1,75
Intervalo de citações2022 - 2026 (5)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 7
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