Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Procedural Cities as Active Simulators for Planning

Dados Bibliográficos

ID22018453
AutoresFlora Roumpani (0000-0001-9333-2837, Smithsonian Institution, autor correspondente)
Ano2022
Volume7
Fascículo2
Páginas321-329
Data de publicação2022-06-28
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoUrban Planning (JOURNAL)
Identificadores do periódicoISSN: 2183-7635 • E-ISSN: 2183-7635
EditoraCogitatio (PUBLISHER • PT)
DOI10.17645/up.v7i2.5209
OpenAlexW4283657889
IdiomaEN
Citações recebidas5
Referências citadas15

Modelling a 3D city poses an interesting challenge. To create a virtual city, a road pattern has to be designed and a large number of buildings need to be generated. Every urban place has a road network, often a superimposed pattern plan that serves a population density and buildings which follow statutory rules. This patterned behaviour of the city is why it is possible to develop rules or “computational instructions,” to generate city models. In this article, we are going to discuss how to use procedural modelling and CityEngine, a rule-based application commonly used in the movie industry and gaming to produce vast realistic cityscapes, for regional and urban planning via an urban analytics approach. Unlike cinema’s imaginary worlds, cities have real-life population dependencies that need to be modelled for the development of planning scenarios. The goal is then to use the generative properties of the procedural modelling approach, along with population prediction models, to create informed 3D city scenarios. Instead of designing solutions, the user can use interactive parameters to affect the 3D model globally, thus enabling virtual cities to become active simulators for planning. Using urban analytics and generative environments, procedural cities may be able to create a “teaser” of different versions of how the city would look like in the future

3D city models · Analytics · Civil engineering · Data science · Geography · Human–computer interaction · Population · Urban planning · Visualization · 3D Modeling in Geospatial Applications · Computer Science · Data Visualization and Analytics · Engineering · Remote Sensing and LiDAR Applications · Artificial Intelligence

  • Geogame‐Based Simulation for Active Mobility Planning in Socially Sustainable Cities

    Open Access•Elias Albornoz Del Valle, Elías Albornoz et al.•Urban Planning•2026

  • The Future’s Not What It Used To Be

    Open Access•Andrew Hudson‐Smith, Andrew Hudson-Smith et al.•Urban Planning•2022

  • Modelling urban elements and patterns as shape grammars

    Open Access•Tanvi Maheshwari, Aurel von Richthofen•URBAN DESIGN International•2026

  • May urban digital twins spur the New Urban Agenda? The Spanish case study

    Open Access•Jose Manuel Diaz‐sarachaga•Sustainable Cities and Society•2024

  • The Citizen’s Right to the Virtual City

    Open Access•Nicholas Kamols, Marcus Foth et al.•Journal of Urban Technology•2025

  • UrbanSim

    Paul Waddell•Journal of the American Planning…•2002

  • Planning education in the digital age

    Open Access•Michael Batty•Environment and Planning B Urban…•2021

  • D urban models

    Open Access•Narushige Shiode•GeoJournal•2000

  • A new framework for very large-scale urban modelling

    Open Access•Michael Batty, Rebecca Milton et al.•Urban Studies•2021

  • Equilibrium Values and Dynamics of Attractiveness Terms in Production-Constrained Spatial-Interaction Models

    Open Access•B Harris, A G Wilson et al.•Environment and Planning A…•1978

Obras citantes distintas5
Citações por ano1,25
Intervalo de citações2022 - 2026 (5)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 5
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae