Hype Source
G Fuel’s Contemporary Gamer Persona and its Navigation of Prestige and Diversity
Bibliographic Data
| ID | 22023387 |
|---|---|
| Authors | Tomkinson (0000-0002-8292-106X, The University of Western Australia), Jordana Elliott (The University of Western Australia) |
| Year | 2021 |
| Volume | 6 |
| Issue | 2 |
| Pages | 22-37 |
| Publication date | 2021-03-22 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Persona Studies (JOURNAL) |
| Journal identifiers | ISSN: 2205-5258 • E-ISSN: 2205-5258 |
| Publisher | Deakin University (PUBLISHER • AU) |
| DOI | 10.21153/psj2020vol6no2art971 |
| OpenAlex | W3137039758 |
| Language | EN |
| Citations received | 3 |
| References cited | 13 |
G Fuel, an energy drink marketed towards gamers, performs a ‘contemporary’ gamer persona to interact with its audience, drawing upon an array of gaming influencers to appeal to fans of these figures. Specifically, this contemporary gamer persona builds upon the ‘geeky’ male gamer identity that has been constructed by marketers and adopted by players, utilising elements of esport such as skilfulness and focus. However, this persona also reimagines the gamer identity in alternative ways, such as gaming as an athletic activity – one that requires much mental and physical energy—and as an activity that connects players to others, and is exciting and glamourous, evocative of the lifestyles of gaming influencers. Thus, the contemporary gamer persona signals that there has been a shift in the popular discourses surrounding the ‘gamer’ identity in specific gaming micro-publics. The energy drink company G-Fuel is aware of this shift and strengthens this persona by forming partnerships with gamer microcelebrities and influencers. In this article, we find that in G Fuel’s construction and maintenance of the contemporary gamer persona, they seek to appeal to the wider gaming audience, but must constantly negotiate a balance between popular but controversial influencers and a commitment to diversity
Advertising · Aesthetics · Appeal · Art · Humanities · Influencer marketing · Persona · Political science · Digital Games and Media · Engineering · Gender, Feminism, and Media · Impact of Technology on Adolescents
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PewDiePie, racism and Youtube’s neoliberalist interpretation of freedom of speech
Watch Me Play
The imperative to be seen
Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch
Persona studies
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
How to be a gamer! Exploring personal and social indicators of gamer identity
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
Five Dimensions of Online Persona
Rethinking microcelebrity
Self-branding, 'micro-celebrity' and the rise of Social Media Influencers
Toward Greater Production Diversity
| Citations per year | 0.6 |
|---|---|
| Citation span | 2021 - 2026 (6) |
| Highly cited | No |