Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Hype Source

G Fuel’s Contemporary Gamer Persona and its Navigation of Prestige and Diversity

Bibliographic Data

ID22023387
AuthorsTomkinson (0000-0002-8292-106X, The University of Western Australia), Jordana Elliott (The University of Western Australia)
Year2021
Volume6
Issue2
Pages22-37
Publication date2021-03-22
Open AccessYes
TypeARTICLE
VenuePersona Studies (JOURNAL)
Journal identifiersISSN: 2205-5258 • E-ISSN: 2205-5258
PublisherDeakin University (PUBLISHER • AU)
DOI10.21153/psj2020vol6no2art971
OpenAlexW3137039758
LanguageEN
Citations received3
References cited13

G Fuel, an energy drink marketed towards gamers, performs a ‘contemporary’ gamer persona to interact with its audience, drawing upon an array of gaming influencers to appeal to fans of these figures. Specifically, this contemporary gamer persona builds upon the ‘geeky’ male gamer identity that has been constructed by marketers and adopted by players, utilising elements of esport such as skilfulness and focus. However, this persona also reimagines the gamer identity in alternative ways, such as gaming as an athletic activity – one that requires much mental and physical energy—and as an activity that connects players to others, and is exciting and glamourous, evocative of the lifestyles of gaming influencers. Thus, the contemporary gamer persona signals that there has been a shift in the popular discourses surrounding the ‘gamer’ identity in specific gaming micro-publics. The energy drink company G-Fuel is aware of this shift and strengthens this persona by forming partnerships with gamer microcelebrities and influencers. In this article, we find that in G Fuel’s construction and maintenance of the contemporary gamer persona, they seek to appeal to the wider gaming audience, but must constantly negotiate a balance between popular but controversial influencers and a commitment to diversity

Advertising · Aesthetics · Appeal · Art · Humanities · Influencer marketing · Persona · Political science · Digital Games and Media · Engineering · Gender, Feminism, and Media · Impact of Technology on Adolescents

  • ‘Oscar’

    Open Access•Robert Boucaut•Persona Studies•2021

  • The power of prime

    Open Access•David Rapp, Lars Wallner et al.•Childhood•2026

  • Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming

    Open Access•Caitlyn G Edwards, Catherine C Pollack et al.•Public Health Nutrition•2022

  • Nothing but a “titty streamer”

    B Ruberg, Amanda L L Cullen et al.•Critical Studies in Mass…•2019

  • PewDiePie, racism and Youtube’s neoliberalist interpretation of freedom of speech

    Open Access•Jenni Hokka•Convergence The International…•2021

  • Watch Me Play

    T L Taylor•Watch Me Play•2019

  • The imperative to be seen

    Open Access•Mark R Johnson, Mark Carrigan et al.•First Monday•2019

  • Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch

    Open Access•Catherine C Pollack, Jason Kim et al.•Public Health Nutrition•2020

  • Persona studies

    Alvaro Lopez Navarro•Feminist Media Studies•2020

  • Do you identify as a gamer? Gender, race, sexuality, and gamer identity

    Open Access•Adrienne Shaw•New Media & Society•2011

  • How to be a gamer! Exploring personal and social indicators of gamer identity

    Open Access•Frederik De Grove, Cédric Courtois et al.•Journal of Computer-Mediated…•2015

  • What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

    Open Access•Benjamin Paaßen, Thekla Morgenroth et al.•Sex Roles•2016

  • Five Dimensions of Online Persona

    Open Access•Christopher Moore, Kim Barbour et al.•Persona Studies•2017

  • Rethinking microcelebrity

    Bethany Usher•Celebrity Studies•2020

  • Self-branding, 'micro-celebrity' and the rise of Social Media Influencers

    Susie Khami, Lin Ang et al.•Celebrity Studies•2017

  • Toward Greater Production Diversity

    Open Access•Robin S Johnson, Robin Johnson•Games and Culture•2013

Citations per year0.6
Citation span2021 - 2026 (6)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae