The Ermes chatbot
A conversational communication tool for improved emergency management and disaster risk reduction
Bibliographic Data
| ID | 22027037 |
|---|---|
| Authors | Angelica Urbanelli (0000-0003-3403-4367, LINKS Foundation, corresponding author), Antonella Frisiello (0000-0002-6600-0068, LINKS Foundation), Luca Bruno (0000-0003-4098-4991), Claudio Rossi (0000-0001-6032-1015, LINKS Foundation) |
| Year | 2024 |
| Volume | 112 |
| Pages | 104792 |
| Publication date | 2024-10-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Disaster Risk Reduction (JOURNAL) |
| Journal identifiers | ISSN: 2212-4209 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijdrr.2024.104792 |
| OpenAlex | W4402038924 |
| Language | EN |
| Citations received | 3 |
| References cited | 37 |
The increased occurrence and severity of worldwide disasters, exacerbated by the impact of climate change, pose significant challenges to emergency management, calling for novel and more effective Disaster Risk Reduction (DRR) approaches. Despite the phenomenological differences of diverse hazards and the heterogeneity of local policies and governance structures, effective communication systems are needed to better manage the available resources in all phases of the emergency management cycle, especially in the case of cross-border events. In this work, we present the design, implementation, and validation of a novel tool for emergency management, i.e., the ERMES Chatbot: a mobile-based conversational communication system developed to facilitate real-time bidirectional communication between control centres, in-field forces, and citizens. The methodology used to create the ERMES Chatbot is grounded on the user-centred design approach, which entails end-user involvement in all key phases of the development, including the definition of the end-user requirements, the technical design, and the final validation of the proposed solution. The co-design approach involved several organisations belonging to the DRR domain, which includes a gamified experience for citizens and is iteratively validated through four in-field demonstration events based on realistic emergency scenarios with the involvement of emergency practitioners, volunteering organisations, and citizens
Business · Chatbot · Disaster risk reduction · Emergency management · Environmental resource management · Knowledge management · Process management · World Wide Web · AI in Service Interactions · Computer Science · Educational Games and Gamification · Engineering · Innovative Human-Technology Interaction
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| Citations per year | 3 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |