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Processes of Our Mediated Spaces

Bibliographic Data

ID22030801
AuthorsPredrag Terzić (Singidunum University, corresponding author)
Year2022
Issue29
Pages29-42
Publication date2022-10-15
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAM Journal of Art and Media Studies (JOURNAL)
Journal identifiersISSN: 2217-9666 • E-ISSN: 2406-1654
PublisherFaculty of Media and Communication (PUBLISHER)
DOI10.25038/am.v0i29.533
OpenAlexW4367333896
LanguageEN
References cited9

Through art examples, I would like to show how real exhibiting space enters the dialogue with the visitor and his movement while using Virtual Reality and Artificial Intelligence. The analysis of the technological aspect is important, as well as the recognition of social and material conditions in the creation of new artistic practices, the production and later recognition of what happens to art. I would move within the paradigm shift of image, photography, film, installation, and Internet use, as well as within the emergence of artificial intelligence. The audience is seen as a participant in the creation and evaluation of artistic experience, they are invited to reveal their action views. Today, the exchange of experiences as well as the study of common experience in the context of artistic research is made easier through art systems. Artists incorporate evaluation into their practice, thus, establishing a new program of research in art and technology. The interactive experience in the digital age explores different ways of creating and evaluating interactive art. While the visitor of contemporary art exhibitions explores and examines what is happening, how fast contemporary art is changing, (s)he still does not understand what is happening in front of her/him. Various art examples presented in this paper show a new phenomenon that places science, technology, and art on the same side. This opens a new chapter in artistic practice and makes the contemporary scene livelier and more diverse. At this point, we come to the possible sequence of events in art, which brings a new way of expression and provides an interesting space for further research. Article received: May 20, 2022; Article accepted: July 15, 2022; Published online: October 15, 2022; Original scholarly paper

Aesthetics · Art · Contemporary art · Digital art · Epistemology · Exhibition · Happening · Interactive art · New media · Phenomenon · Sociology · Visitor pattern · Visual arts · World Wide Web · AI in Service Interactions · Computer Science · History · Reinforcement Learning in Robotics · Virtual Reality Applications and Impacts

  • Technics and Time, 1

    Bernard Stiegler•Technics and Time, 1•1998

  • Virtual Art

    Oliver Grau•Virtual Art•2002

  • Image, Medium, Body

    Hans Belting, Belting et al.•Critical Inquiry•2005

Citation velocityhistorical
Highly citedNo

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