Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course

A Case Study of Uaeu

Bibliographic Data

ID22044527
AuthorsKhaula Alkaabi (0000-0002-0490-079X, United Arab Emirates University, corresponding author)
Year2022
Volume13
Issue1
Pages13
Publication date2022-12-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci13010013
OpenAlexW4312116685
LanguageEN
Citations received1
References cited88

As opposed to only having subject knowledge, the necessity of skills has repeatedly been emphasized as essential to succeed in the practical world. Being able to adjust to new circumstances is crucial, especially in today’s world, where uncertainty, volatility, ambiguity, and complexity are ubiquitous. Experiential Learning Theory can be implemented during innovative pedagogical approaches to better prepare students for entering the market as successful entrepreneurs in such a tumultuous time—for instance, an entrepreneurial course might incorporate using business simulation games, such as MonsoonSim and prototype developing software, including Justinmind to experience enhanced experiential learning with thematic goals. In order to strengthen the quality of teaching and learning and foster self-directed learners better equipped to cope with existing challenges, this study investigates the processes of implementing a business simulation game along with prototype development software and distinguishes it from a typical classroom experience. The sample consists of students enrolled in a short summer entrepreneurial course designed by the United Arab Emirates University at the request of the Ministry of Education, United Arab Emirates (U.A.E.), for secondary and higher secondary school graduates. The students from private and government schools across all seven emirates of the United Arab Emirates participated in this course. The online flipped classroom was carefully designed by blending several approaches during the pre-class, in-class, and post-class activities. In order to provide an advanced learning experience, a web-based business simulation game (MosoonSim) and online prototype development software, Justinmind, were introduced during the course. The qualitative and quantitative results show that incorporating business simulation games had a significantly positive impact on students’ learning outcomes, such as critical and higher-order thinking, idea creation, and problem-solving capabilities, and improved engagement through an easy, enjoyable, and interactive environment. Furthermore, findings show that the learning outcomes are significantly influenced by the attributes of the group members and their consistency during group activities in a flipped classroom, and assigning a dedicated instructor or a senior group member having solid background knowledge in a particular subject can assist in significantly enhancing the learning outcomes of a whole group

Experiential learning · Flipped Classroom · Knowledge management · Mathematics education · Computer Science · Educational Games and Gamification · Engineering · Innovative Teaching Methods · Online and Blended Learning · Psychology

  • A Model for the Selection of Active Learning While Taking into Account Modern Student Behavior Styles

    Open Access•Inessa Sytnik, Artem Stopochkin•Education Sciences•2023

  • The chronology and intellectual trajectory of American entrepreneurship education

    Open Access•Jerome A Katz•Journal of Business Venturing•2003

  • Toward a set of design principles for mathematics flipped classrooms

    Open Access•Chung Kwan Lo, Khe Foon Hew et al.•Educational Research Review•2017

  • Enhancing Student Engagement Using the Flipped Classroom

    Open Access•Mary Beth Gilboy, Scott Heinerichs et al.•Journal of Nutrition Education…•2015

  • Assessing the impact of entrepreneurship education programmes

    Open Access•Alain Fayolle, Benoit Gailly et al.•Journal of European Industrial…•2006

  • Examining the key influencing factors on college students’ higher-order thinking skills in the smart classroom environment

    Open Access•Kaili LU, Harrison Hao Yang et al.•International Journal of…•2021

  • The flipped classroom

    Open Access•Gökçe Akçayır, Murat Akçayır•Computers & Education•2018

  • Discovering Entrepreneurship Competencies through Problem-Based Learning in Higher Education Students

    Open Access•Maria José Sousa, Joana Martinho Costa•Education Sciences•2022

  • Analysis of Entrepreneurial Education—Study of the Configuration of the Entrepreneurial Identity through the Acquisition of Crucial Transversal Competences for Future University Students

    Open Access•Macarena Donoso González, Inmaculada Pedraza-Navarro et al.•Education Sciences•2022

  • An Empirical Study of Students’ Perception of and Key Factors Affecting Overall Satisfaction in an Intensive Block Mode and Flipped Classroom

    Open Access•Paul Kwan, Tayab Din Memon et al.•Education Sciences•2022

  • Entrepreneurship Education

    Open Access•Francisco Banha, Luís Serra Coelho et al.•Education Sciences•2022

  • Post-Covid-19 Development of Transnational Education in China

    Open Access•Yao Sun, Na Li et al.•Education Sciences•2022

  • The role of multi-attributional student diversity in computer-supported collaborative learning

    Open Access•Jan-Bennet Voltmer, Natalia Reich-Stiebert et al.•The Internet and Higher Education•2022

  • Investigating the effect of flow experience on learning performance and entrepreneurial self-efficacy in a business simulation systems context

    Open Access•Wan-Chu Yen, Hsin‐Hui Lin•Interactive Learning Environments•2022

  • Critical research advancements of flipped learning

    Shu-Chen Cheng, Gwo-Jen Hwang et al.•Interactive Learning Environments•2022

  • Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills

    Open Access•Yueh-Min Huang, Lusia Maryani Silitonga et al.•Computers & Education•2022

  • Academia's responses to crisis

    Open Access•Ling Zhang, R A Carter et al.•British Journal of Educational…•2022

  • Student engagement in online learning in Latin American higher education during the Covid‐19 pandemic

    Open Access•Sdenka Zobeida Salas‐Pilco, Yuqin Yang et al.•British Journal of Educational…•2022

  • Entrepreneurship

    Open Access•Fatima El Bouk, Mitch Van Geel et al.•International Journal of…•2022

  • Flipped Classroom to Improve University Student Centered Learning and Academic Performance

    Open Access•Ángel Custodio Mingorance Estrada, Juan Granda Vera et al.•Social Sciences•2019

  • Mapping research in student engagement and educational technology in higher education

    Open Access•Michael Bond, Katja Buntins et al.•International Journal of…•2020

  • Sustainable learning and education

    Open Access•Jay Hays, Hayo Reinders•International Review of Education•2020

  • Assessing the effectiveness of entrepreneurship education in the universities of Tehran province based on an entrepreneurial intention model

    Anoosheh Sherkat, Alireza Chenari•Studies in Higher Education•2022

Unique citing works1
Citations per year0,33
Citation span2023 - 2023 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae