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Training Graduate Students’ Shaping Skills in an Immersive Virtual Reality Environment

Bibliographic Data

ID22044548
AuthorsGifty Owusu (Brock University), Nicole Luke (0000-0001-5074-5703, Brock University, corresponding author)
Year2024
Volume14
Issue11
Pages1228
Publication date2024-11-10
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci14111228
OpenAlexW4404247882
LanguageEN
References cited49

Graduate students need a wide range of professional skills, and shaping is one of the critical skills they must learn. This study trained graduate students to acquire shaping skills in an immersive virtual reality environment using the Portable Operant Research Teaching Lab (PORTL). To date, no known study has (a) evaluated the effectiveness of shaping skills training for graduate students or (b) attempted to teach these skills in a virtual environment. We used a single-case A-B design across participants with three graduate students who learned shaping skills in an immersive virtual reality environment using the PORTL curriculum. The shaping skills comprised creating a teaching plan, setting up for a session, delivering reinforcement, and evaluating a session. For all participants, training resulted in improvement in shaping skills. Participants also maintained the shaping skills for a minimum of two weeks. Further, the effect of the training generalized to a novel confederate learner for all participants. Additionally, participants showed high satisfaction with learning shaping skills in an immersive virtual reality (iVR) environment

Graduate students · Human–computer interaction · Mathematics education · Medical education · Multimedia · Pedagogy · Virtual reality · Augmented Reality Applications · Computer Science · Psychology · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts

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