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Virtual Reality as a Pedagogical Tool

Motivation and Perception in Teacher Training for Social Sciences and History in Primary Education

Bibliographic Data

ID22045445
AuthorsRafael Villena-Taranilla (0000-0002-7665-775X, Universidad Internacional De La Rioja, corresponding author), Pascual D Diago (0000-0002-0900-8098, Universitat de València), Juan Carlos Colomer Rubio (0000-0002-4677-201X, Universitat de València)
Year2025
Volume15
Issue4
Pages493
Publication date2025-04-15
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci15040493
OpenAlexW4409444692
LanguageEN
References cited47

This study investigates the motivation of future primary education teachers when using virtual reality (VR) as a pedagogical tool for teaching Social Sciences and History. A total of 73 students participated, engaging with curricular content through an immersive experience designed to strengthen digital and methodological skills. Motivation was measured using a reduced version of the Instructional Material Motivational Survey (IMMS), assessing attention, relevance, confidence, and satisfaction. Additionally, an adaptation of the LOES-S questionnaire was used to analyze the perception of VR as a learning object in initial teacher training. On a Likert scale (1–5), the results showed a high overall motivation level (M=4.56, SD=0.26), with satisfaction (M=4.92, SD=0.20) being the most prominent factor. Relevance, however, received a lower score (M=4.36, SD=0.44), suggesting difficulty connecting immersive content with prior knowledge. In the LOES-S questionnaire, engagement (M=4.88, SD=0.27) was the highest-rated construct, indicating strong emotional and motivational involvement. No significant gender differences were found, emphasizing the inclusive nature of VR. This study highlights the potential of VR to enhance teacher training, motivation, digital competencies, and innovative methodologies, while underscoring the need for effective pedagogical design to optimize its educational impact

Human–computer interaction · Mathematics education · Pedagogy · Perception · Social studies · Teacher education · Virtual reality · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts

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