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The Use of Augmented Reality to Strengthen Competence in Data Analysis and Problem Solving in Engineering Students at the Universidad del Valle de México

Bibliographic Data

ID22046100
AuthorsMarco Antonio Zamora Antuñano (0000-0002-9865-3944, Universidad del Valle de México), Rossana Barros (0000-0001-6845-9131, Peruvian University of Applied Sciences), Belzabeth Tovar-Luna (Universidad del Valle de México), Carlos Alberto González-Gutiérrez (0000-0003-3338-5464, Universidad del Valle de México), Nestor Efren Mendez-Lozano (0000-0001-5622-9283, Universidad del Valle de México), Miguel Angel Cruz-Pérez (0000-0001-8114-7896, Universidad del Valle de México, corresponding author)
Year2022
Volume12
Issue11
Pages755
Publication date2022-10-27
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci12110755
OpenAlexW4307633831
LanguageEN
Citations received1
References cited18

The objective of this research was to analyze the improvement in the data analysis and problem-solving competence of students of industrial and systems engineering (IIS) and mechatronics engineering (IMEC) through the use of this technology and its impact on the results of the undergraduate general examination (EGEL). A training course was held for teachers and students for the design of learning objects (LO), and a questionnaire on the use of AR and the improvement in learning was administered. AR is a technology that has begun to be introduced in different contexts and at different educational levels. The results obtained through the Wilcoxon test and the multiple correspondence analysis (MCA) showed that there were improvements in academic performance with the use of AR and an interest in this tool being used during the academic training process

Augmented reality · Engineering education · Engineering management · Mathematics education · Mechatronics · Pedagogy · Wilcoxon signed-rank test · Augmented Reality Applications · Computer Science · Engineering · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence

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Citations per year0.33
Citation span2023 - 2023 (1)
Highly citedNo

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