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Evaluation of STEAM Project-Based Learning (STEAM PBL) Instructional Designs from the STEM Practices Perspective

Bibliographic Data

ID22046266
AuthorsMiquel Pérez Torres (Centre for Learning and Teaching, University of Groningen, Autonomous University of Barcelona, 08193 Bellaterra, Spain), Miquel Torres (0000-0002-5176-3783, Universitat Autonòma de Barcelona, corresponding author), Digna Couso (0000-0003-4253-5049, Universitat Autonòma de Barcelona), Digna Couso Lagarón (Universitat Autònoma de Barcelona), Conxita Márquez Bargalló (0000-0001-9660-5124, Universitat Autonòma de Barcelona, corresponding author)
Year2023
Volume14
Issue1
Pages53
Publication date2023-12-31
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci14010053
OpenAlexW4390479456
LanguageEN
Citations received4
References cited35

Currently, there is a wide diversity of project-based learning instructional designs presented as “STEAM projects”. However, it is essential to evaluate if all these STEAM projects align their learning objectives and activities with the intended STEAM competences. This paper aims to characterize the impact of the STEAM educational approach through the analysis of contemporary STEAM projects implemented in five Spanish secondary schools from a curricular perspective based on STEM practices. A dataset comprising 46 secondary school STEAM projects implemented in Spain was evaluated using STEM project-based learningrubric, considering 21 evaluation criteria. The findings reveal an imbalance in the sophistication of STEAM projects concerning Science and Technology disciplinary-linked criteria and meta-disciplinary-linked criteria within this framework. These results enable the mapping and highlighting of the fact that not all STEAM projects equally serve their intended educational purposes or integrate all their features with the same level of sophistication. Curriculum organizations from different secondary school levels are also pointing out notable differences regarding how they address STEM competence. Acknowledging these differences and challenges in further initiatives of STEAM PBL instructional designs could support their design. By identifying areas of improvement, educators can optimize the impact of these projects on fostering STEAM competences among students

Curriculum · Engineering ethics · Engineering management · Mathematics education · Pedagogy · Project-Based Learning · Sociology · Sophistication · Biomedical and Engineering Education · Computer Science · E-Learning and Knowledge Management · Engineering · Problem and Project Based Learning · Psychology

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Citations per year4
Citation span2025 - 2026 (2)
Highly citedNo

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