The Relationship Between Gamification Experience, Fitness Performance and Physical Activity Patterns—Gender Differences
Bibliographic Data
| ID | 22048669 |
|---|---|
| Authors | Gheorghe Adrian Onea (0009-0004-4441-9791, Transylvania University of Brașov, corresponding author) |
| Year | 2025 |
| Volume | 15 |
| Issue | 12 |
| Pages | 1651 |
| Publication date | 2025-12-06 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci15121651 |
| OpenAlex | W4417106839 |
| Language | EN |
| Citations received | 1 |
| References cited | 48 |
Background: This study examined the relationship between gamification experience, fitness performance, and physical activity patterns according to gender. Methods: A total of 622 students aged 13–14 years (52.1% boys, 47.9% girls) completed a six-week gamified PE program via the Sworkit platform, integrating progress tracking, digital rewards, and challenge-based progression into three weekly instructor-led sessions. Fitness was measured pre- and post-intervention using the Youth Fitness International Test (YFIT) battery—BMI, 20 m shuttle run, handgrip strength, and standing long jump. Gamification experience was assessed with the Gamification User Experience Scale (GAMEX), and the Y-PATHS framework was applied to classify physical activity patterns. Results: Significant improvements were observed across all physical fitness indicators following the six-week gamified intervention. The largest gains occurred in the 20 m shuttle run (Δ = +4.3; F = 48.22; p
Aerobic exercise · Fitness test · Game play · Multi-stage fitness test · Physical activity · Physical activity level · Physical fitness · Children's Physical and Motor Development · Educational Games and Gamification · Obesity, Physical Activity, Diet
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| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |