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The Legends of Elendor

Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities

Bibliographic Data

ID22048977
AuthorsAna Manzano-León (0000-0001-6966-0355, University of Almería), José M Rodríguez-Ferrer (0000-0003-1811-0040, Universidad de Jaén, corresponding author), José Manuel Aguilar-Parra (0000-0002-6703-0680, University of Almería), Carlos Salavera Bordás (0000-0002-8072-2390, Universidad de Zaragoza)
Year2022
Volume13
Issue1
Pages8
Publication date2022-12-21
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci13010008
OpenAlexW4313502411
LanguageEN
Citations received2
References cited42

Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive

Academic achievement · Directive · Mathematics education · Pedagogy · Student engagement · Computer Science · Educational Games and Gamification · Flow Experience in Various Fields · Online Learning and Analytics · Psychology · Ecology

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Citations per year0.67
Citation span2023 - 2025 (3)
Highly citedNo

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