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Pengembangan Aplikasi Arunika Eaducation Berbasis Virtual Reality dalam Pembelajaran Teks Anekdot

Bibliographic Data

ID22139986
AuthorsEka Sartika (State University of Gorontalo), Ayu Hidayanti Ali (State University of Gorontalo), Mira Mirnawati, Hasriani Hasriani (State University of Makassar)
Year2024
Volume10
Issue2
Pages451
Publication date2024-07-02
Open AccessYes
TypeARTICLE
VenueIdeas Jurnal Pendidikan Sosial dan Budaya (JOURNAL)
Journal identifiersISSN: 2442-367X • E-ISSN: 2656-940X
PublisherIdeas Publishing (PUBLISHER)
DOI10.32884/ideas.v10i2.1829
OpenAlexW4411262015
LanguageEN

Technology is capable of providing ease in all aspects; however, in reality, in the school environment, technology has not been fully utilized. Based on this premise, this research will utilize the Arunika Eaducation application, which is based on virtual reality, in teaching anecdotal texts. The method used in this research is the R&D method. The results of this research indicate that the Arunika Eaducation application based on virtual reality is suitable for use by teachers in the classroom to improve student learning outcomes

Blockchain Technology in Education and Learning · Computer Science · Edcuational Technology Systems · Mathematics Education and Pedagogy

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