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Systematic mapping of the literature on hackathons

Bibliographic Data

ID22162549
AuthorsGiannina Costa-Lizama (0000-0003-2866-2957, Universidad Católica Andrés Bello, corresponding author), Giannina Costa (Universidad Católica Andrés Bello, corresponding author), Alicia García‐Holgado (0000-0001-9663-1103, Universidad de Salamanca, corresponding author), Pamela Álvarez (0000-0002-9363-3514, Universidad Católica Andrés Bello, corresponding author)
Year2026
Volume10
Publication date2026-01-22
Open AccessYes
TypeARTICLE
VenueFrontiers in Education (JOURNAL)
Journal identifiersISSN: 2504-284X • E-ISSN: 2504-284X
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2025.1701443
OpenAlexW7125404163
LanguageEN
References cited19

Introduction Hackathons have evolved from programming events to multidisciplinary pedagogical tools in educational settings, demanding structured methodological frameworks to maximize their educational impact. However, there is limited systematization regarding the methodological approaches implemented in student contexts. Methods This study conducted a systematic mapping of the literature to identify and categorize methodological frameworks used in student hackathons, analyzing their organizational structures, evaluation metrics, and reported outcomes. The review followed PRISMA guidelines and consulted three databases (Scopus, Web of Science, IEEE Xplore) for the period 2014–2024. Specific inclusion criteria for student hackathons were applied, resulting in 37 primary studies that met the established quality threshold (score ≥ 5/8). Results Five main categories of hackathons were identified: educational/curricular (48.6%), thematic/specialized (32.4%), civic/social (13.5%), and academic research (5.4%). The most frequent methodological frameworks were Design Thinking, agile methodologies, and Challenge-Based Learning. Predominant evaluation metrics included socio-educational impact, number of participants, participant satisfaction, lessons learned, and skills development. Outcomes were classified as tangible (mainly prototypes, projects, MVPs, and products) and intangible (soft skills development, business ideas, and entrepreneurial skills). Discussion and conclusions Student hackathons exhibit methodological diversity, with no consensus on standardized frameworks. Hybrid methodological approaches appear more effective in achieving educational objectives. Further research is needed to address project sustainability and long-term impact evaluation

Agile software development · Categorization · Multidisciplinary approach · Systematic review · Biomedical and Engineering Education · Innovative Teaching Methods · Open Source Software Innovations

  • Hackathons as a Formal Teaching Approach in Information Systems Capstone Courses

    Open Access•Walter F Uys•ICT Education•2020

  • Systematic Reviews in the Social Sciences

    Mark Petticrew, Helen Roberts•Systematic Reviews in the Social…•2006

  • Entrepreneurship Competence Using Educational Hackathons in Finland

    Jari Jussila, Anu Suominen et al.•Journal of Finnish Studies•2020

Highly citedNo
Open DOIOpen Access
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