Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Integrating Data Science and the Internet of Things Into Science, Technology, Engineering, Arts, and Mathematics Education Through the Use of New and Emerging Technologies

Bibliographic Data

ID22164261
AuthorsMaeve Liston (Mary Immaculate College, corresponding author), Anne M Morrin (Mary Immaculate College), Trevor Furlong, Leona Griffin (Department of Education and Skills)
Year2022
Volume7
Publication date2022-08-03
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Education (JOURNAL)
Journal identifiersISSN: 2504-284X • E-ISSN: 2504-284X
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2022.757866
OpenAlexW4289517340
LanguageEN
Citations received2
References cited45

This paper reports on the implementation of a collaborative approach to STEAM (Science, Technology, Engineering, Arts, and Mathematics) education within the context of a college of education and an elementary school in Ireland. The project is novel in that it explores a transdisciplinary approach of supporting STEAM education in a school, using data science and an Internet of Things (IoT) based Environment Monitoring System. This case study contributes to an emerging field of research within STEAM that is informed by practice with emphasis placed on the value of collaboration and transdisciplinary pedagogical approaches. The multi collaborators included lecturers from a college of education with expertise in STEM and Visual Arts education, creative professionals (artists, scientists, and architects), teachers, students, and children. Encompassing all the mentioned stakeholders was important and placed transdisciplinarity at the core of the learning. Qualitative data was collected using questionnaires, focus groups and interviews to research how the participants interpreted their experiences and what meaning they attributed to their experiences. It was found that a program of STEAM education integrating new and emerging technologies with data science and the IoT can promote and encourage the delivery of a transdisciplinary model of STEAM education and the overall reconceptualization of how individual subject areas are taught at elementary level. Innovative data capturing technologies, exploring real-life data within their local educational contexts can positively impact children and teachers’ knowledge and skills in STEAM supporting the development of artistic concepts, engineering habits of mind, imagination, and creativity. The success of the project can be attributed to the collaboration between various stakeholders in the design and implementation of the project. This paper has provided valuable insights into teachers’, scientists’, and artists’ perspectives, children’s experiences, and the role of innovative technology in STEAM education

Creativity · Engineering ethics · Geography · Knowledge management · Mathematics education · Pedagogy · Political science · Qualitative property · Science education · Social science · Sociology · The arts · The Internet · Transdisciplinarity · World Wide Web · Computer Science · Engineering · Interdisciplinary Research and Collaboration · Psychology

  • Designing Data Science Learning in Initial Teacher Education

    Open Access•Aisling Leavy, Sibel Kazak et al.•Education Sciences•2026

  • Investigating elementary students’ experiences and perspectives with data science education

    Open Access•Ibrahim Oluwajoba Adisa, Danielle Herro et al.•The Journal of Educational Research•2026

  • The Process of Education

    Jerome S Bruner•Process of Education•1960

  • The roles of the formal and informal sectors in the provision of effective science education

    Open Access•Susan M Stocklmayer, Léonie J Rennie et al.•Studies in Science Education•2010

  • The trouble with STEAM and why we use it anyway

    Open Access•Sonia Mejía, Naomi Thompson et al.•Science Education•2021

  • Focus Groups as Qualitative Research

    David Morgan, David L Morgan•Focus groups as qualitative…•1997

  • InterViews

    Open Access•David J Flinders•Evaluation and Program Planning•1997

  • Rethinking Technology & Creativity in the 21st Century

    Open Access•P Mishra, Danah Henriksen•TechTrends•2012

  • The Work of Art in the Age of Artificial Intelligence

    Open Access•Luke Stark, K Crawford•Surveillance & Society•2019

  • Transdisciplinarity

    Open Access•A Wendy Russell, F Wickson et al.•Futures•2008

  • What Do New Views of Knowledge and Thinking Have to Say about Research on Teacher Learning

    Open Access•Ralph T Putnam, Harold Borko et al.•Educational Researcher•2000

  • The effect of directive tutor guidance on students' conceptual understanding of statistics in problem‐based learning

    Open Access•Luc Budé, Margaretha W J van de Wiel et al.•British Journal of Educational…•2011

  • Using thematic analysis in psychology

    Open Access•Braun, Virginia Braun et al.•Qualitative Research in Psychology•2006

  • Research Design

    Open Access•Atlanta Sloane-Seale•Canadian Journal of University…•2009

  • Art in the Information Age

    Edward A Shanken•Leonardo•2002

Unique citing works2
Citations per year2
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae