AI-mediated feedback in gamified programming education
Effects on vocational students’ achievement and motivation
Bibliographic Data
| ID | 22167128 |
|---|---|
| Authors | He Ying (Universiti Sains Malaysia), Wan Ahmad Jaafar Wan Yahaya (0000-0002-8605-0062, Universiti Sains Malaysia) |
| Year | 2026 |
| Volume | 11 |
| Publication date | 2026-05-22 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Education (JOURNAL) |
| Journal identifiers | ISSN: 2504-284X • E-ISSN: 2504-284X |
| Publisher | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/feduc.2026.1846699 |
| OpenAlex | W7162105630 |
| Language | EN |
| References cited | 30 |
This study examined the effects of an AI-enhanced gamified learning platform on vocational students’ programming achievement and interaction-related motivation. The platform was designed based on the GAFCC instructional model and incorporated real-time AI-mediated feedback to support learners during Java programming tasks. A quasi-experimental design was conducted with 90 first-year vocational students assigned to either an AI-enhanced gamified condition or a gamified condition without AI support. Programming achievement and interaction-related motivation were assessed following the intervention. Statistical analyses indicated that students in the AI-enhanced condition achieved significantly higher programming performance and reported stronger interaction-related motivation, particularly in confidence and satisfaction. The findings suggest that AI-mediated feedback is associated with improvements in learner–system interaction quality, which in turn supports better task performance and motivational responses
Java · Statistical analysis · Student achievement · Vocational education · Vocational school · Educational Games and Gamification · Intelligent Tutoring Systems and Adaptive Learning · Teaching and Learning Programming
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| Citation velocity | historical |
|---|---|
| Highly cited | No |