Wan Ahmad Jaafar Wan Yahaya
Biographic Data
| ID | 6701993 |
|---|---|
| NAME | Wan Ahmad Jaafar Wan Yahaya |
| GIVEN NAMES | Wan Ahmad Jaafar Wan |
| FAMILY NAME | Yahaya |
| SIGNATURE | YAHAYA W A J W |
| AFFILIATIONS | Universiti Sains Malaysia |
| ORCID | 0000-0002-8605-0062 |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 12 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Adaptive Conversational Virtual Reality Laboratory for Chemistry Education
Virtual chemistry laboratories support access and safety, but conventional virtual environments often provide limited adaptive instructional support during practical tasks. The Adaptive Conversational Virtual Reality Laboratory (ACVRL) was developed to integrate high-fidelity chemistry simulation, adaptive scaffolding, and conversational artificial intelligence into a unified instructional system. The present study examined the effects of adaptiv…
AI-mediated feedback in gamified programming education
This study examined the effects of an AI-enhanced gamified learning platform on vocational students’ programming achievement and interaction-related motivation. The platform was designed based on the GAFCC instructional model and incorporated real-time AI-mediated feedback to support learners during Java programming tasks. A quasi-experimental design was conducted with 90 first-year vocational students assigned to either an AI-enhanced gamified c…
From Memory to Reality
Historic neighborhoods are crucial repositories of a city’s cultural heritage. However, during urban renewal and development, the emphasis often falls on physical preservation and renovation, leading to the neglect of the “collective memory” inherent in this cultural heritage. The purpose of this study is to evaluate the current status of collective memory conservation and inheritance in historic neighborhoods and try to analyze the influencing f…
The Effect of HyFlex Flipped Classroom on University Students’ cognitive Level in Learning Video Production
Aim: This study investigated the effects of a HyFlex flipped classroom (HFFC) mode, an integration of the flipped classroom approach, where foundational knowledge is acquired prior to class, with the HyFlex model, which allows students to choose between attending class in person, synchronously online, or asynchronously online, on the cognitive level of undergraduate students in a video production course. Method: A one-group pretest-posttest quasi…
Developing and implementing the four-dimensional aesthetic education framework in elementary education
Introduction Under the background of sustainable development, aesthetic education is becoming increasingly important in primary education programs. This study integrates the principles of sustainable development with aesthetic education and, based on the characteristics of primary education majors, proposes the “Four-Dimensional Aesthetic Education” (4DAE) framework. This framework includes four progressive dimensions: “Process Path,” “Capacity B…
An educational mobile augmented reality system to enhance undergraduate performance and motivation in design theory courses
Recent studies have highlighted the potential of the educational augmented reality system in enhancing students’ learning performance. Nevertheless, the effectiveness of AR-based learning in increasing students’ motivation has come under scrutiny. Several prior investigations have suggested that, without the proper integration of learning strategies into AR scenarios, the efficacy of learning outcomes may be limited, or even less effective than t…
The Impact of Hybrid Learning Integrating Mobile Interaction and AI Timely Feedback on Students' Dance Performance, Perceived Motivation, and Engagement
Objectives: The objective of this study is to explore the impact of integrating mobile interactive technology with artificial intelligence and timely feedback on dance education, particularly within a blended learning framework. The research aims to enhance students' dance skills, perceived motivation, and engagement, thereby fostering their all-round development and sustainable growth in dance. Methods: The study proposes a Mobile Interactive Te…
Assessing Cognitive Load, Performance, and Motivation in Design History Classes Through an Augmented Reality Application
The potential of educational augmented reality systems to improve students’ learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical underpinning for the creation of an augmented reality-integrated learning program. We compare the motivation …
Participatory monitoring in farmer field school program through Whatsapp among indigenous farmers in rural Sarawak, Malaysia
This paper aims to assess the use of WhatsApp Group for participatory monitoring in a System of Rice Intensification – Farmer Field School (SRI-FFS) program involving the rice farming community in the rural Bidayuh village of Tebaro in Sarawak, Malaysia. Descriptive analysis was performed on a 182-day WhatsApp Group chat taking place from 17 September 2019 to 16 March 2020. The data were analyzed using two online softwares to generate data visual…
Augmented reality for skill training from TVET instructors’ perspective
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students’ attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for skill training in TVET institutions. The purpose of this study is to determine the perceptions of TVET …
Multimedia-based Information System for Technology and Vocational Education Laboratory
The significance of Technological and Vocational Education (TVE) lies in producing professionals with competencies that are required to support the academic community. The aim of this study was to build an Information System of Laboratory (ISLab) that would improve the performance of the technical and vocational educational laboratory. The proposed information system was built based on multimedia featuring text, graphics, 3D images, grassroots ac…
The Effects of a Mobile App with Tutorial Learning Strategy on Anxiety Level of Secondary Students
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The Effects of a Mobile App with Tutorial Learning Strategy on Anxiety Level of Secondary Students
Participatory monitoring in farmer field school program through Whatsapp among indigenous farmers in rural Sarawak, Malaysia
This paper aims to assess the use of WhatsApp Group for participatory monitoring in a System of Rice Intensification – Farmer Field School (SRI-FFS) program involving the rice farming community in the rural Bidayuh village of Tebaro in Sarawak, Malaysia. Descriptive analysis was performed on a 182-day WhatsApp Group chat taking place from 17 September 2019 to 16 March 2020. The data were analyzed using two online softwares to generate data visual…
Augmented reality for skill training from TVET instructors’ perspective
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students’ attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for skill training in TVET institutions. The purpose of this study is to determine the perceptions of TVET …
Multimedia-based Information System for Technology and Vocational Education Laboratory
The significance of Technological and Vocational Education (TVE) lies in producing professionals with competencies that are required to support the academic community. The aim of this study was to build an Information System of Laboratory (ISLab) that would improve the performance of the technical and vocational educational laboratory. The proposed information system was built based on multimedia featuring text, graphics, 3D images, grassroots ac…
Developing and implementing the four-dimensional aesthetic education framework in elementary education
Introduction Under the background of sustainable development, aesthetic education is becoming increasingly important in primary education programs. This study integrates the principles of sustainable development with aesthetic education and, based on the characteristics of primary education majors, proposes the “Four-Dimensional Aesthetic Education” (4DAE) framework. This framework includes four progressive dimensions: “Process Path,” “Capacity B…
An educational mobile augmented reality system to enhance undergraduate performance and motivation in design theory courses
Recent studies have highlighted the potential of the educational augmented reality system in enhancing students’ learning performance. Nevertheless, the effectiveness of AR-based learning in increasing students’ motivation has come under scrutiny. Several prior investigations have suggested that, without the proper integration of learning strategies into AR scenarios, the efficacy of learning outcomes may be limited, or even less effective than t…
The Impact of Hybrid Learning Integrating Mobile Interaction and AI Timely Feedback on Students' Dance Performance, Perceived Motivation, and Engagement
Objectives: The objective of this study is to explore the impact of integrating mobile interactive technology with artificial intelligence and timely feedback on dance education, particularly within a blended learning framework. The research aims to enhance students' dance skills, perceived motivation, and engagement, thereby fostering their all-round development and sustainable growth in dance. Methods: The study proposes a Mobile Interactive Te…
Assessing Cognitive Load, Performance, and Motivation in Design History Classes Through an Augmented Reality Application
The potential of educational augmented reality systems to improve students’ learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical underpinning for the creation of an augmented reality-integrated learning program. We compare the motivation …
Adaptive Conversational Virtual Reality Laboratory for Chemistry Education
Virtual chemistry laboratories support access and safety, but conventional virtual environments often provide limited adaptive instructional support during practical tasks. The Adaptive Conversational Virtual Reality Laboratory (ACVRL) was developed to integrate high-fidelity chemistry simulation, adaptive scaffolding, and conversational artificial intelligence into a unified instructional system. The present study examined the effects of adaptiv…
AI-mediated feedback in gamified programming education
This study examined the effects of an AI-enhanced gamified learning platform on vocational students’ programming achievement and interaction-related motivation. The platform was designed based on the GAFCC instructional model and incorporated real-time AI-mediated feedback to support learners during Java programming tasks. A quasi-experimental design was conducted with 90 first-year vocational students assigned to either an AI-enhanced gamified c…
From Memory to Reality
Historic neighborhoods are crucial repositories of a city’s cultural heritage. However, during urban renewal and development, the emphasis often falls on physical preservation and renovation, leading to the neglect of the “collective memory” inherent in this cultural heritage. The purpose of this study is to evaluate the current status of collective memory conservation and inheritance in historic neighborhoods and try to analyze the influencing f…
The Effect of HyFlex Flipped Classroom on University Students’ cognitive Level in Learning Video Production
Aim: This study investigated the effects of a HyFlex flipped classroom (HFFC) mode, an integration of the flipped classroom approach, where foundational knowledge is acquired prior to class, with the HyFlex model, which allows students to choose between attending class in person, synchronously online, or asynchronously online, on the cognitive level of undergraduate students in a video production course. Method: A one-group pretest-posttest quasi…
Computer Science (7 works) · Psychology (7 works) · Human–computer interaction (4 works) · Mathematics education (4 works) · Multimedia (4 works) · Pedagogy (4 works) · Augmented reality (3 works) · Augmented Reality Applications (3 works) · Cognition (3 works) · Educational technology (3 works)