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Interactive Multi-Robot Flocking with Gesture Responsiveness and Musical Accompaniment

Bibliographic Data

ID22190693
AuthorsCatie Cuan (0000-0002-7233-2659, Stanford University), Kyle Jeffrey (0009-0007-2302-8697, University of Wisconsin–Stout), Kim Kleiven (0009-0005-4165-7775, Robust Chip (United States)), Adrian Li-Bell (0009-0006-3523-6285, Machine Intelligence Research Institute), Emre Fisher (0009-0001-2211-7387, Association for Symbolic Logic), Matt Harrison (0009-0007-8769-7179, Google (United States)), Benjie Holson (0009-0005-4428-648X, Robust Chip (United States)), Allison M Okamura (0000-0002-6912-1666, Stanford University), Matt Bennice (0009-0009-3294-4659, Nvidia (United States))
Year2026
Volume15
Issue1
Pages1-27
Publication date2026-01-31
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueACM Transactions on Human-Robot Interaction (JOURNAL)
Journal identifiersISSN: 2573-9522 • E-ISSN: 2573-9522
PublisherAssociation for Computing Machinery (ACM) (PUBLISHER)
DOI10.1145/3762675
OpenAlexW4413789011
LanguageEN
References cited49

For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions such as speed or efficiency. As robots transition from commercial and research settings into everyday environments, social task aims such as engagement or entertainment become increasingly relevant. This work presents a designerly contribution—building a multi-robot task in which the main aim is to enthrall and interest. In this task, the goal is for a human to be drawn to move alongside and participate in a dynamic, expressive robot flock. Towards this aim, the research team created algorithms for robot movements and engaging interaction modes such as gestures and sound. The contributions are as follows: (1) a novel group navigation algorithm involving human and robot agents, (2) a gesture responsive algorithm for real-time, human–robot flocking interaction, (3) a weight mode characterization system for modifying flocking behavior, and (4) a method of encoding a choreographer’s preferences inside a dynamic, adaptive, learned system. An experiment was performed to understand individual human behavior while interacting with the flock under three conditions: weight modes selected by a human choreographer, a learned model, or subset list. Results from the experiment indicated that the perception of the experience was not influenced by the weight mode selection. This work elucidates how differing task aims such as engagement manifest in multi-robot system design and execution, and broadens the domain of multi-robot tasks

Art · Gesture · Human–computer interaction · Musical · Robot · Visual arts · Communication · Computer Science · Psychology · Robot Manipulation and Learning · Robotic Path Planning Algorithms · Social Robot Interaction and HRI · Artificial Intelligence

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