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Asynchronous Training of Mixed-Role Human Actors in a Partially Observable Environment

Bibliographic Data

ID22190750
AuthorsKimberlee Chestnut Chang (0009-0000-3614-9980, MIT Lincoln Laboratory), Reed Jensen (0009-0001-5791-2639, MIT Lincoln Laboratory), Rohan Paleja (0000-0002-0773-8054, MIT Lincoln Laboratory), Sam L Polk (0000-0002-9482-0258, MIT Lincoln Laboratory), Rob Seater (0000-0002-1193-3821, MIT Lincoln Laboratory), Jackson Steilberg (0000-0002-6646-9667, MIT Lincoln Laboratory), Curran Schiefelbein (0000-0001-9334-1370, MIT Lincoln Laboratory), Melissa Scheldrup (0000-0001-7053-9448, University of Oregon), Matthew Gombolay (0000-0002-5321-6038, Georgia Institute of Technology), Mabel D Ramirez (0009-0009-5309-5473, MIT Lincoln Laboratory)
Year2026
Volume15
Issue1
Pages1-18
Publication date2026-01-31
Open AccessNo
TypeARTICLE
VenueACM Transactions on Human-Robot Interaction (JOURNAL)
Journal identifiersISSN: 2573-9522 • E-ISSN: 2573-9522
PublisherAssociation for Computing Machinery (ACM) (PUBLISHER)
DOI10.1145/3766892
OpenAlexW4414277008
LanguageEN
References cited27

In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates’ actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply this design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ an unsupervised sequential clustering methodology to partition teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design, enabling us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates

Asynchronous communication · Cluster analysis · Robot · Task Analysis · EEG and Brain-Computer Interfaces · Reinforcement Learning in Robotics · Robot Manipulation and Learning

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