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Bridging Embodied Expression and Immersive Technology

An Integrated Framework for Next-Generation Performing and Visual Arts

Bibliographic Data

ID22197917
AuthorsAnant Manish Singh, Afzal Siraj Khan, Shifa Siraj Khan, Sanika Satish Lad
Year2024
Volume5
Issue4
Pages2373-2382
Publication date2024-04-30
Open AccessYes
TypeARTICLE
VenueShodhKosh: Journal of Visual and Performing Arts (JOURNAL)
Journal identifiersISSN: 2582-7472 • E-ISSN: 2582-7472
PublisherGranthaalayah Publications and Printers (PUBLISHER • IN)
DOI10.29121/shodhkosh.v5.i4.2024.6492
OpenAlexW7164403899
LanguageEN
References cited19

Recent advances in performance studies and immersive visual technologies highlight the potential of integrating embodied practices with computational media to enrich artistic expression and audience experience. However, existing research remains fragmented across disciplines with limited interactivity, weak theoretical grounding, underdeveloped design frameworks and little empirical validation of embodied-visual integration. This paper presents a novel, integrative framework that synthesizes embodied performance practices with immersive visual‐technology interventions to propel innovation in both performing and visual arts. By critically addressing six core gaps in current scholarship including siloed disciplinary approaches, limited audience interactivity, underdeveloped theoretical models of embodiment, lack of scalable design methodologies, insufficient empirical evaluation and minimal interdisciplinary collaboration this research both conceptualizes and empirically validates a cohesive, replicable process model. A mixed‐methods design combines motion‐capture performance analysis, generative visual algorithms, audience co-creation workshops, computational aesthetic metrics and ethnographic feedback loops. Results demonstrate significant enhancements in performer expressivity (by 27% in gesture richness), audience engagement (35% increase in co-creative participation) and aesthetic immersion (42% higher presence scores). We discuss theoretical, methodological and practical implications, outline limitations and propose an agenda for future research to further integrate embodied cognition with cutting‐edge visual media

Discipline · Embodied cognition · Empirical research · Gesture · Performing arts · Scholarship · Thumbnail · Visualization · Action Observation and Synchronization · Human Motion and Animation · Virtual Reality Applications and Impacts

  • Playing with Virtual Realities

    Open Access•Einav Katan-Schmid•Body, Space & Technology•2020

  • Understanding embodied immersion in technology‐enabled embodied learning environments

    Open Access•Xinhao Xu, Jina Kang et al.•Journal of Computer Assisted…•2022

Highly citedNo

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