Understanding embodied immersion in technology‐enabled embodied learning environments
Bibliographic Data
| ID | 21499311 |
|---|---|
| Authors | Xinhao Xu (0000-0002-4981-4641, School of Information Science and Learning Technologies University of Missouri Columbia Missouri USA, corresponding author), Jina Kang (0000-0002-7043-5427, Department of Curriculum and Instruction University of Illinois at Urbana‐Champaign Champaign Illinois USA), Lili Yan (0000-0003-4491-1853, Department of Instructional Technology and Learning Sciences Utah State University Logan Utah USA) |
| Year | 2022 |
| Volume | 38 |
| Issue | 1 |
| Pages | 103-119 |
| Publication date | 2022-02-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12594 |
| OpenAlex | W3196928349 |
| Language | EN |
| Citations received | 14 |
| References cited | 88 |
Cognition · Cognitive linguistics · Cognitive science · Conceptual framework · Embodied cognition · Empirical research · Epistemology · Human–computer interaction · Image schema · Personalization · Salient · Sociology · Action Observation and Synchronization · Computer Science · Psychology · Tactile and Sensory Interactions · Virtual Reality Applications and Impacts · Artificial Intelligence
Past, present, and future of virtual reality-based biological science education (2010–2025)
Immersive storybook promotes vocabulary knowledge among children at risk of specific learning disorder (SLD)
The impact of augmented reality learning experiences based on the motivational design model
Bridging Embodied Expression and Immersive Technology
The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students
Computational thinking through embodied learning
Learn math through motion
Sense-giving and sense-making of embodied meaning in immersive virtual reality training
A meta-analysis of the impact of virtual experiments on students’ development
AI-powered augmented reality glasses enhance interactive immersive learning for young children
Effects of motion-sensing technology on language learning
Using gesture recognition with the memory strategy to improve preschoolers’ learning performance, motor skills, and executive function
Empowering virtual reality with feedback and reflection in hands‐on learning
Co-Creation of Immersive Learning for Cultural Heritage Education
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
Immersive VR and Education
Immersive Interfaces for Engagement and Learning
Embodied learning
Gesturing Gives Children New Ideas About Math
Measuring Presence
Enhancing learning and engagement through embodied interaction within a mixed reality simulation
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
A grounded investigation of game immersion
Nonverbal Leakage and Clues to Deception †
Enhancing Our Lives with Immersive Virtual Reality
What Is the Sense of Agency and Why Does it Matter?
Collaborative embodied learning in mixed reality motion-capture environments
Grounded theory research
Two Sides of the Same Coin
Guidelines for snowballing in systematic literature studies and a replication in software engineering
Teachers’ gestures facilitate students’ learning
The state of immersive technology research
The Discovery of Grounded Theory
Sense of agency in health and disease
Mirror Worlds
Moving Bodies to Moving Minds
Embodiment in Mathematics Teaching and Learning
Three Approaches to Qualitative Content Analysis
Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments
| Unique citing works | 14 |
|---|---|
| Citations per year | 4.67 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 14 |