Pengembangan Media Audio Visual Menggunakan Contextual Teaching and Learning (CTL) dalam Pembelajaran Menulis Paragraf Narasi pada Siswa Kelas VII SMP
Bibliographic Data
| ID | 22213638 |
|---|---|
| Authors | M Bahri Arifin (0000-0003-4501-4185, Mulawarman University), Yulinda Ari Wardani (Mulawarman University) |
| Year | 2020 |
| Volume | 3 |
| Issue | 4 |
| Pages | 373-384 |
| Publication date | 2020-12-06 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | DIGLOSIA Jurnal Kajian Bahasa Sastra dan Pengajarannya (JOURNAL) |
| Journal identifiers | ISSN: 2615-725X • E-ISSN: 2615-8655 |
| Publisher | Universitas Mulawarman (PUBLISHER) |
| DOI | 10.30872/diglosia.v3i4.146 |
| OpenAlex | W3110676695 |
| Language | EN |
| Citations received | 5 |
The purpose of this study was to develop an audio-visual media design in learning to write narrative text using the Contextual Teaching and Learning model and to determine the feasibility of audio-visual media designed for learning in junior high schools. This development is expected to help teachers in the learning process and attract students to participate in learning to write narrative paragraphs actively. This development research uses a qualitative approach with a development model, according to Alessi and Trollip (2001). Initial data were obtained for needs analysis before developing instructional media. Meanwhile, the data validated by design experts, linguists, and material experts are used to determine the feasibility of the media that has been developed. The data collection was done by using a questionnaire method. Development is carried out in three stages, namely planning, design, and development. The results of the due diligence of the three experts are as follows. The results of the media expert's feasibility test got a score of 40 with a percentage of 90.91%, so it was categorized as very feasible. The linguist gave a feasibility test score of 22 with a percentage of 91.67% and was categorized as very feasible. The feasibility test of the material expert scored 42 with a percentage of 87.5% and was categorized as very feasible. Based on these results, it can be concluded that the developed audio-visual media has met the very feasible criteria
Audio visual · Mathematics education · Multimedia · Narrative · Visual media · Computer Science · Educational Methods and Media Use · Language Acquisition and Education · Online Learning Methods and Innovations · Psychology · Artificial Intelligence
Pengaruh Penggunaan Media Foto dan Video Animasi Karikatur terhadap Kemampuan Peserta Didik dalam Memahami Teks Anekdot Siswa Kelas X SMA
Pengembangan e-modul interaktif berbasis gamifikasi pada pembelajaran teks fabel
Hubungan bentuk imajinasi dengan kata konkret dalam pantun karya siswa kelas VII SMP
Pengembangan E-Book Interaktif untuk Meningkatkan Kemampuan Menulis Paragraf Argumentasi Kelas IV
Pengaruh Proses Menulis dan Kognitif terhadap Kemampuan Menulis Teks Naratif Siswa
| Unique citing works | 5 |
|---|---|
| Citations per year | 1.25 |
| Citation span | 2022 - 2024 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |