Echoes of the gothic
Transmedia reinterpretations of Edgar Allan Poe’s legacy in independent films and video games
Bibliographic Data
| ID | 22233003 |
|---|---|
| Authors | Angel Torres-Toukoumidis (0000-0002-7727-3985, Politecnica Salesiana University, corresponding author), Tatiana León-Alberca (0000-0002-7448-9756, Universidad Nacional de Educación), Eduardo Henriquez-Mendoza (Universidad Nacional de Loja) |
| Year | 2024 |
| Volume | 11 |
| Issue | 1 |
| Publication date | 2024-06-27 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Humanities and Social Sciences Communications (JOURNAL) |
| Journal identifiers | ISSN: 2662-9992 • E-ISSN: 2662-9992 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1057/s41599-024-03370-1 |
| OpenAlex | W4400077921 |
| Language | EN |
| Citations received | 1 |
| References cited | 31 |
This study critically examines the development of audiovisual and interactive content that draws on Edgar Allan Poe’s oeuvre, with a particular focus on the interplay of transmedia storytelling and gothic elements within these narratives. Utilizing summative content analysis and non-participant observation, this research investigates five films and five independent video games that reinterpret Poe’s literary themes. The results underscore the necessity of incorporating Mythos, Topos, and Ethos in adaptations to faithfully evoke the profound emotional resonance and explore the psychological and existential dilemmas inherent in Poe’s works. Our analysis reveals distinct narrative strategies in cinema and video games: while horror predominates in film, integrating supernatural elements to evoke fear, video games predominantly leverage noir, crafting complex crime narratives infused with cynicism and dark ambiance. Additionally, the study highlights how gothic elements of abjection and sublimity are leveraged to navigate themes of mortality, morality, and the uncanny, thereby ensuring the continued relevance of Poe’s legacy in contemporary media landscapes. This adaptation process not only preserves the essence of Poe’s narrative but also dynamically engages a modern audience through innovative transmedia platforms, illustrating the enduring impact of his work on popular culture
Aesthetics · Art · Art history · Ethos · Hollywood · Literature · Movie theater · Multimedia · Narrative · Performative utterance · Sociology · Storytelling · Video game · Cinema and Media Studies · Computer Science · Digital Games and Media · Philosophy · Shakespeare, Adaptation, and Literary Criticism
Contemporary American Independent Film
Adapting Poe
Narrative analysis.
Reader influence on the creation of transmedia science fiction
Anti-transcendentalism and dark romanticism in Poe's "The Masque of the Red Death"
The Routledge Companion to Transmedia Studies
Fantastic Transmedia
Spreadable Media
A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful
Audiovisual Narrative Genres as a Tool for Advertising Research
Approaching Abjection
Three Approaches to Qualitative Content Analysis
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |